<some 'I-do-not-understand-why-my-sarcasm-is-answered-by-another' shit>
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Just because I wrote "Starcraft" in my post doesn't mean I want CoH to be a SC clone.
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<some 'I'm-the-only-one-who-understands-the-game' shit>
I'll ignore the shitty parts for now and wait till you grow up.
As for the rest - it's just that starcraft is mentioned very often in this discussion. Maybe too often.
My point boils down to this: if Relic allows mirrors and makes mirror maps, it would be steps towards SC, not just steps towards some e-sports requirements.
Why can't CoH be itself (very asymmetrical game, both factions- and map-wise) and still be good for competitive purposes? The problem with BO1s and maxVP-choices can be solved by putting more effort into map-making and longtime support. FFS, given the appropriate man-hours budget you can make north ango playable for wehr and north langres playable for amis, no need to be genius to do that. If (at least) ranked maps allow both factions to play with even odds of success, the old tourney system will work nice.
What CoH2 needs for the competitive purposes is:
1) balance (and constant support)
2) tools (spectator mode, modern replay system, after-game analysis, modern matching system)
3) uniqueness of gameplay.
And there is no NEED for mirror matches.