Here is a sample scar file I used that worked.
The filename is the map name with a SCAR suffix.
2p_MyMap.Scar
Again it is a text file...see above for editor options.
-------------------------------------------------------------------------
-------------------------------------------------------------------------
import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
-------------------------------------------------------------------------
-- [[ ONINIT ]]
-------------------------------------------------------------------------
function OnInit()
MP_BlizzardInit("data:art/scenarios/presets/atmosphere/_mp_4p_coh2_okariver_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/_mp_4p_coh2_okariver.aps", nil, nil, true)
end
Scar_AddInit(OnInit)
Hey Rosbone, thanks for all your help mate. Really appreciate it. Haven't compared it to the scar files I've tried yet and although it seems similar I haven't tried okariver yet, but I will now. Thanks again