Profile of Romeo
General Information
Broadcast: https://www.twitch.tv/romeo_v2
Youtube: https://www.youtube.com/user/RomeoAndJulietCOH2
Nationality: United States
Broadcast: https://www.twitch.tv/romeo_v2
Youtube: https://www.youtube.com/user/RomeoAndJulietCOH2
Nationality: United States
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Post History of Romeo
Thread: Mark Target13 Nov 2014, 19:29 PM
Shooting down the plane doesn't end the effect. In: COH2 Balance |
Thread: this is what they say,when you bet level 300!13 Nov 2014, 18:42 PM
The parser doesn't show who your opponent was but I'm going to take a wild guess and say it was either andy mosen or kinderparty smackdown In: Replays |
Thread: Mark Target13 Nov 2014, 18:34 PM
I can agree with what you are saying, but the problem here is that the underlying issue of why these abilities are being abused won't be addressed, because relic. Well in that case I guess we should just give up In: COH2 Balance |
Thread: Mark Target13 Nov 2014, 18:20 PM
Why is should stay? Because I said it before it you lose a tank to mark target 9 time out of 10 it is YOUR FAULT, in order for it to be effective you have to be able to flank his/her tank and at that point its your fault for over extending and supporting your armor.I think ideally this would be a valid argument but it's not really true. The synergy with B4 and P-47 mean that your opponent could lose a heavy tank through no fault of their own at all. I'd like to see Mark Target continue to be a great way to punish an over extended axis tank but not a way to wipe it out using only indirect fire. What's wrong with changing the ability to give increased penetration instead of damage, for example? Unless ofcourse there is an reliable at weapon in this game the allies have that is non doctrinal that can reliability fight axis armor and has decent armor and health, than in that case yes mark target should be nerfed. Not only that of all the things in the game you chose marktarget? Like thats the most game breaking thing in the game, because the allies have such great at capabilities oh wait.......I think the allies definitely need those things. And this isn't even close to the only thing in the game that I think needs changing. Haven't you seen the issue tracker that I maintain? In: COH2 Balance |
Thread: Mark Target13 Nov 2014, 18:06 PM
There are Axis heavies everywhere in 3v3 and higher. Mark Target is needed.This is exactly the kind of flawed thinking that leads to the stale meta we have currently. Nothing should ever be "needed". The solution to the problem you just stated is to nerf axis heavies, not leave mark target in an overpowered state. But, those aren't doctrinal, and its not hard getting german armor to vet 1. the kt and jt doesn't even need blitz they deny allied armor and infantry(kt) the moment they arrive and not only that they have an array of rockkatten and volks/ober/pfusiler blobs around them and eveything that shoots at them bounces, but you know mark target thats the op thing here Yes, it is definitely overpowered. Those things might be overpowered too, but that doesn't change the fact that mark target is also overpowered. So...
This sarcasm isn't particularly constructive. Neither are expletives. I'm certainly open to reasonable counter-argument. Why do you think mark target should stay as it is? I wouldn't mind nerf/change, but but FIRST soviet stock units need to be able to deal with axis heavies. Without that you can't really nerf anything that helps allies deal with heavies. I completely agree. In: COH2 Balance |
Thread: Rate COH2's Graphics13 Nov 2014, 17:57 PM
I think the game looks amazing for an RTS, but pretty average compared to other genres. So I voted for the top choice given the context, since I think all RTS games should strive to look at least as good. In: Lobby |
Thread: Mark Target13 Nov 2014, 17:52 PM
Romeo, that is a hypothetical situation. I am not saying it doesn't happen, but that requires so many situations and variables that i doubt makes it a common occurrence.How frequently the synergies occur is not really relevant. They are possible, they are overpowered, and they need to be changed. Just because something isn't seen that often doesn't mean it should be left alone forever (see SU-76). I know having those abilities makes the commander more appealing...but all the other commanders are very lackluster... Now you are proposing nerfs to B4, Mark Target.. ISU is coming soon...there will be no more Soviet late game.That's because soviet late game is too strong. Double soviets was nearly unbeatable in the SCC. I also support buffs to almost all soviet core units. Do you really enjoy relying 90% on commander features to have any chance of winning a game? And i disagree with your statement on discussing these balance changes as "vacuum" discussions. These units and abilities have a strong relationship to their respective faction design. Additionally, these abilities and units also have a cross-factional relationship to other units. Discussing Mark Target alone would ignore how the ability plays into the Soviet meta. It would be easier to discuss one unit and only one unit if all factions were symmetrically balanced. As has been stated a million times before, a particular unit being underpowered or overpowered does not justify any other unit being underpowered or overpowered. That's not balance. In: COH2 Balance |
Thread: Mark Target13 Nov 2014, 17:37 PM
allies fanfucksNo name calling or personal attacks please. King Tiger and JadTiger should be invincible. This ability needs to be nerfed along with the B4. Anything to make the late game more difficult for Allied players and to further reduce the already small pool of Allied players needs to be acted on immediately.There is no way to justify a nerf to the Jagdtiger if these abilities will remain the same. The Jagdtiger is undeniably overpowered. If mark target is questionable now, what will it be if the Jagd is nerfed? It should be tweaked such that it is viable but not required. what do you mean its to strong? It was already nerfed and it only gives a 30% increase in damage to axis armor. I'm still waiting on the t34/85 is op thread at this point. Again, on its own in 1v1 for example it isn't really that bad. In 2v2+ it's problematic. That's why I'd like to see it changed in a way that maintains its 1v1 potency but balances it out in team games. In: COH2 Balance |
Thread: Mark Target13 Nov 2014, 17:27 PM
It already got nerfed before....I don't necessarily think it should be nerfed, just that it should be changed such that no synergies exist that allow the most expensive units in the game to be killed in one shot. Mark Target only exists as a doctrinal ability (i think it is on 2-3 commanders?).Which makes it even more important to change. When overpowered abilities are gated behind a few commanders, those commanders are the only ones you ever see and the meta becomes very stale. Soviets need other ways to take out these units. Preferably ones that involve more than clicking one button. It is also fairly expensive to use. It does not increase penetration so only the bonus damage goes through if a shot penetrates. It sorta is in the same boat as P47. It is a good ability, but necessary due to the USSR lacking heavy AT.If soviets lack other options then that's a separate problem that should be addressed as well. In: COH2 Balance |
Thread: Mark Target13 Nov 2014, 17:14 PM
This ability seems too strong to me. You get a massive damage boost against targets the axis relies very heavily on and it synergizes way too well with the P-47 and B4. Using this ability it seems way too easy to just coordinate a few button clicks amongst your team and take out a KT or Jagdtiger. I suggest changing it from a received damage boost to armor reduction. I'd also shorten the duration or at least make it end when the plane gets shot down. In: COH2 Balance |
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