correct me if I'm wrong, but they swichted from peer-to-peer conenction to client-server during the first year of the release. I remember playing angreifen with horrible lags which I never experienced again after the infrastructure change. Still depends on how many of these battleservers are scattered around the world of course.
You are right, did some investigation and it's not peer to peer, my bad. Feels like peer to peer latency though
In my case(I live in Australia) COH2 is using US servers. That would explain my terrible lags.
Also the small number of players forces them to match people with whoever is available. I get matched mostly with US players since in Australia it's like 10 players in total Kappa.
If I play LOL(which is very popular here in Australia) i have a very very very nice gaming experience. I have a ping of 8ms and LOL is super optimized.