I think you guys are thinking about the grens and the faction in the most boring way possible. It's like the only tactic or buff to grens that would make them work is to "increase unit size cause wipes" or "increase damage cause a-move is how I play".
OST is all about combined arms and it's good that people recognize that but they are also all about glass cannons, a lot of fragile early to early mid-game units. From line inf, to support weapons that are necessary to very fragile but high damage light vehicles. The biggest problem is that grens can't hold the line they don't have the raw health, power or probably most forgotten "abilities". Buffs to abilities are rare but in the case of grens they almost feel necessary. Faster and farther firing rifle grenades not faster traveling would help them deal with stronger long ranged units but would require thinking on the part of both players attacker and receiver. Longer range and faster firing pfaust would allow grens to engage vehicles quicker and leave faster so getting wiped is still very possible but it's also more dangerous for the vehicle to try against late game grens. These two buffs should only be given out at vet 3 but they would be significant buffs that shouldn't break grens but make them a more involved unit late game.
Aside from that they should also at vet 1 switch medkits for barbed wire and some low damage mines with pinning and vehicle stun instead of engine crits. These would play heavily into the defensive nature of these units allowing a mine to pin a unit and then grens to follow up with a rifle grenade, pfaust and some shooting. To not make them insufferable they should build slower but still be able to.
Instead of just making them Generic line infantry that are simple to use why not play towards the finesse that a bunch OST units have going for them. Make them hard units to play but rewarding in a very unique way. I feel like right now the faction is being pushed into grens do pfaust and pgrens will do the rest and that feels like a really boring design.
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