I don't think it's possible, because I haven't seen or heard of this being done in the game before. But I really feel like repairing a heavy tank should consume part of your resource income, so that even though it would be very durable and relatively easy to micro to keep alive, keeping it in the field should cost you. That way there would be something to gain from enaging and damaging a heavy tank even if you do not outright destroy it.
Other nerfs (that are more likely possible) would also be good, especially ROF, turret rotation and AOE killing power versus infantry. If you have access to them, there are just no real downsides to heavy tanks, and they also create this dynamic where there is almost never a situation for the ALlies where going for the powerful Jacksons and SU-85s is not the safer choice over mediums.
It also kind of feels like the Tiger I is perhaps a bit too available across a bunch of different doctrines and will nearly always make an appearance because it is just too viable (I've got some thoughts on GA, and overall I don't like it, because it's kind of overwritten most of the rest of the OKW and made other commanders rare or irrelevant). That is not to say that the Allied heavies aren't viable, the IS-2 is decently available for the Soviets, the Brits don't really have a heavy tank like the others do and the Americans have the one commander with the Pershing. Rather than making Allied heavies more available, I'd want heavies to be less of the no-brainer choice they currently are, a choice that offers great killing power versus all targets coupled with excellent survivability and a relatively low micro demand meaning you don't risk as many resources using them as you do with a comparable force of medium tanks. If something could be done about that, then we could get into a situation where TDs as well can possibly begin to be rebalanced as they also wouldn't be as much of a no-brainer choice as the heavies currently are.
edit: One thing that could possibly be done with heavy tanks is to give them an HE/AT ammunition toggle, whcih switches between an anti-tank and an anti-infantry (which should also work well against light vehicles) profile, for the purpose of increasing the micro demand on using these units and not allowing them to switch seemlessly between chasing off and destroying tanks and wiping infantry squads. That way they could keep a good deal of that killing power they have versus all targets, but effectively using it requires a bit more micro, awareness and waiting out a cooldown (I think the Sherman HE/AT toggle is about 6 seconds, that'd work for heavies as well, allowing them to be caught off guard).
Livestreams
45 | |||||
37 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.620222.736+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.919405.694+3
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1236
Board Info
756 users are online:
1 member and 755 guests
aerafield
aerafield
0 post in the last 24h
5 posts in the last week
33 posts in the last month
5 posts in the last week
33 posts in the last month
Registered members: 49141
Welcome our newest member, igryskoj24
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, igryskoj24
Most online: 2043 users on 29 Oct 2023, 01:04 AM