The issue is that CB was removed off other units for being unbalanced and a no skill micro ability, why does it get left on Lefh? The static howizters aren't shit, theyre just not as good as a static howitzer that kills things without having to micro so you can spend your attention resource elsewhere on the map while your opponent shift-u's a bunch of reverse orders and hope to god it wont hit him behind the fucking base lol.
At bare minimum if CB is kept on the weapon the range needs to be shortened drastically for the ability. I think we can all agree a howitzer killing your base sector on certain maps is a serious balance/design problem? If not, Id like to be able to call my offmaps on their base sector again please.
I seriously do not think that the two clicks you save of your APM per artillery salvo is an unbalanced or even relevant ability. And I think that LefH or ML20 should be able to snipe a katy in 4v4 or 3v3 as in practise this artillery has really short lifespan vs competitive players as someone is bound to always have an anti arty call in. I realize this is propably not the case for even a majority of coh2 teamgames where randoms just wanna play "fun" commanders but I think games should be designed and balanced by the viewpoint of competitive top players.
Also to adress the second point again I think that if player can use their artillery to fire barrages at the opponents base there propably are some other more concerning gameplay issues that the receiving end should worry about.