Usually by the time they have light vehicles I'll have two Panzergrenadiers with Shrecks which is enough to take them out. I've tried positioning Paks in various defensive positions but it never works, always gets flanked by the never-ending Allied infantry or gets one-shot by a T34. Useless. |
Title says it all. Been playing a lot of 2 v 2 and it normally goes relatively well early game, but mid-late game there will be five or six Allied tanks (T34s and Shermans mainly) as opposed to one or two Axis tanks despite holding more than half the map and harassing their fuel points. What should I do against them?
I tried planting mines, equipping Panzergrenadiers with Shrecks, nothing works. Paks are a joke and are too easily wiped by a single six-man infantry squad so I tend not to buy them. Are they worth the investment? I also prefer Panzer IVs over Stugs because Stugs are too slow to turn, don't have a turret, have crap damage range and quite frankly aren't worth a damn, at least to me. How do Panzer IVs generally hold up to T34s?
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easy
Play some ten more
I plan on playing a lot more 1 vs. 1 matches, just wondering what I could do better for future reference. |
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VS
Two Years Gone
DON!Q
First one vs. one I've played in a while. Any and all criticism is appreciated. |
What could I have done better? Looking for in-depth criticism. I'm still getting used to one vs. ones. |
I feel like Volks are pretty on-par with the rest of the standard Allied infantry. The five man count per squad is really nice and is something I think the Wehrmacht Grenadiers could benefit from, unless there's some unknown damage buff they receive to offset their missing unit model that I don't know about. Sturmgewehr is still good and fairly priced for what it does.
It's been said plenty of times in the forum posts I've read so far, but I'm inclined to agree that the OKW needs either a Raketenwerfer adjustment or another AT unit. It's true that everything the OKW needs they get right from the start, but that all quickly becomes obsolete once the Allies transition from light to medium/heavy vehicles and more specialized infantry. Panzerschreck on Pioneers is alright but really risky especially on a unit that's supposed to fulfill two huge roles simultaneously (AT and engineer). If they weren't so expensive I suppose it would be alright, but then again that would make them rather overpowered (anything less than three-hundred manpower for four Sturmgewehrs is stupid). Giving the Med truck access to a dedicated AT unit (like a Pak variant) would also mean there's more flexibility in choosing between Med and Armor truck, as right now it seems that most people just go straight for armor since the retreat point was nerfed.
Some of OKW's heavier stuff is still pretty damn expensive (Panzer IV, for instance) but overall I think the patch did the faction as a whole some good. If anything it's a step in the right direction because they do still have that "gimmick" vibe of Relic wanting them to be quirky and unique instead of smooth and natural.
This may be a "noobish" question (all of this coming from someone who sucks with the only two factions he plays) but why were they never able to build caches, and why can't they still? To me that's one of the biggest things holding them back. It would surely justify the huge fuel costs if they were able to build caches like every other faction, especially now that the cost has been bumped up by fifty.
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Inside the Third Reich by Albert Speer is one of my favorite books on World War II. Since he was Hitler's head architect and eventual economic minister, it provides a lot of in-depth detail about Germany's gradual decline, especially in terms of resources, without any of the bias I've seen in other works. |
Maxim can still suppress just like any other MG. Pin with Maxim, flank with a single Penal squad. Grenadiers only have four men to a squad so even if you just kill one it's a 3 v 5 and they'll have to retreat. |
Good morning everyone, relatively new player here. I've been off and on for the past year or so but so far I've mainly stuck to screwing around in bot games with friends and have only recently gotten into playing online. After playing pretty consistently in the past few weeks I had a couple of questions regarding the "best" playstyle in this game. This is only regarding the Axis factions, which I exclusively use (I'm hardcore into German military history and the other factions don't interest me at all.) Also, I don't have any replays but I'll try and post one when I play next.
When I first bought the game I played as the OKW because they had all of the cool experimental units. I realized that in order to be successful with them you had to be super aggressive or you'll stall out fast because (for some reason) they can't build caches and their tech is super slow compared to the spammy Soviets. Why do I see so many OKW players "turtle up" on victory points? I've been playing far more Ostheer (Wehrmacht) recently and I try and push as far as possible until I get some MGs and mortars covering a victory point. Most of my teammates have been OKW players that capture one point and sit on it, spamming Liegs and Rakets and (I guess?) hoping to get to the late game. When this happens, should I do the same thing to one of the other points?
I've tried continuing to be aggressive but the two enemy factions (usually Soviets and Brits, hardly ever see USF) figure out they can just group on me and leave the turtle alone. What should I do about this? My doctrine loadout is usually Mechanized Assault, Spearhead, and Joint Operations so I have a good mix of offense and defense. I've read that it's wiser to counter-pick enemy commanders but I know I'm not near good or knowledgeable enough at the game for that.
One last question: is blobbing still a thing? I rarely see anyone but Soviets and my OKW teammates do it, and it always has mixed results.
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