Wow at the JT nerf.
Like, VERY wow.
I get it that it can be very strong in team games but lets take a look at this:
Jagdtiger
To decrease the on field dominance of the Jagdtiger against Allied tanks, the unit has received the following changes. To help keep the unit useful vs infantry, the Supporting Fire ability has received some performance enhancements.
Damage reduced from 320 to 300
So in conjunction with jackson HP buff, this will result in 3 hit KO. Even with their price increase,
a few jacksons will make mincemeat out of JT even with good support because the unit is inherently slow to begin with regarding movement/rotation/firing speed at vet 0-1.
It's a Pak 44 128mm. It should feel very strong to compensate for the horrible speedt
Accuracy reduced from 0.06/0.05/0.04 to 0.055/0.045/0.03
Why is this even necessary? Reload is very slow until vet 3 which is hardly seen.
Range reduced from 85 to 80
This is the most reasonable nerf to the unit
Supporting Fire range reduced from 125 to 95
Same as above comment
Engine upgrade rotation bonus removed
Great now my grandmother moves faster than this thing. Its already painfully slow even with the upgrade, only at vet 3 does it attain good rotation speed
Pop-cap increased from 21 to 23
Fusiliers are already cheap so if it stays that way this is ok
Supporting Fire ability now available at Vet 0
very hit or miss buff this is a ability that's very easy to avoid
Vet 1 replaced with Supporting Fire Barrage shells increased from 3 to 5
Nice to have but again not practical
I could understand a tweak or two but good god man this makes the unit practically unusable in a serious game with all of these changes. Improving the AI abilities on the unit wont help as its a very situational and easy to avoid ability. I really hope they do not implement all of these changes...
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