Love how they're still working on this game.
Some changes I would like to see from mainly playing as USF:
- Allow building close to Fuel/Munition points
- LT: Comes with grenades and smoke from the start
- RE: Increased received damage Volley Fire removed, price reduction (10-15)
- Riflemen: Increased mine laying speed
- Mechanized commander M5 instead of M3 with assault engineers, perhaps vehicle crew thompson upgrade instead of recon
- WC51 fuel cost reduction(15), increased turning speed and acceleration, shorter embark animation
- Revise USF AT gun abilities/veterancy
- Low health crits on R&I Pathfinders
- Paratroopers Recon commander vet 2 healing ability fix
- Sherman: increased mobility, faster HE/AP round changing
- Jackson: increased mobility, vet1 AP rounds rework, way too buggy