Capping order was okay only if you want to get out a fast vehicle, if you are not then there is no reason to prioritize fuel over all else.
I feel like I always have problems with fuel as OKW, so I always send my sturmpios to the fuel first and get the points in between with my volks. This way, I can get my first truck for battlegroup HQ right after my third volks and then I will have fuel for tanks later.
Out maneuvering an opponents blob is a very good way to punish him for it.
What do you mean by that? Like, capping points that are on the other side of the map?
You should have gone for an MG first (because of the blobbing). Then when the USF player got out a M20 you got a second LEIG, not a raketten. That is simply being too loyal to a build order that might have worked before. Play against your opponent, not what you hope your opponent will do.
Since I am a new player, I am trying to use the same build order as much as possible to get better at the basics, and also because I don't know enough how to be flexible. I use this build in 90% of my games:
volks x 3
battlegroup HQ
ISG
MG
healing upgrade on battlegroup
second ISG
raketen
flak HQ covering fuel or VP
panther
The more I play, though, the more comfortable I get with changing little things in this build order. For example, I have come to realise how right you are: panthers are not good against infantry. So these days, depending on the situation, I may get a Pz4.
Apologies if i was a little harsh, but you need to start thinking on your feet, hard to do in the midst of battle but that's what you needed most. Micro will come with time.
Good luck and have fun!
Thank you very much, I really appreciate the feedback! I hope that we can play some games sometime!
But pushing a position is something your KT can do. The OKW Panther has a pretty specialized role: defending your KT from multiple tanks and killing light vehicles and tanks that might still be on the field. You might consider saving your investment for a KT instead of a Panther, especially against USF.
Is king tiger common in 1v1? I feel like the only time I can ever afford one is when I am in a dominant position and don't need one. Otherwise, it is too expensive, and if I am struggling, I can never afford one because I have to keep reinforcing my squads.
Also, medic truck isn't the best option versus USF or Soviets using Penals. It's great against UKF or conscript/t2 soviet play though.
I am trying to be more flexible with my build order but I have never had much success going for the mech HQ instead of battlegroup as my first truck. Maybe because I don't know how to micro the Pz2? It does a lot of damage to infantry but I always get engine damage and then it dies. I think it's because I still don't know all the units that can do engine damage....
Thank you for the feedback!!