Time to write some stuff about that doctrine.
Well, i received that commander from friend as a gift and I've already liked it. This doctrine has perfect early usage, good med and powerful 203mm artillery support, and finally, some epic ability improving our soldiers combat effectiveness. I prefer going standard 4 cons molotovs, even against those famous Assault Grenadiers, then it's necessary to call-in shock troop to provide good close combat against any infantry. Recon Run is good in any case, to spot enemy base or for future targets for B-4.
At 3CP we have a new ability in this game and so far only available for this doctrine, which is "For Mother Russia", what's that? It's like combining FTFL, Inspired Assault and Blitzkrieg from CoH1 which affects only infantry and support units. This ability is so powerful that it eats any other enemy infantry in a seconds, had shock troops and 2 conscripts squad completely destroying 2 enemy Assault Grenadiers in very few second, it was probably first time when i felt that I'm playing CoH1 on eastern front. Ability lasts for 60 seconds and after that our units suffer probably exhaustion and it means that all units will move slower and have worse accuracy, in other words, during ability active our troops are OP and after that for like 30 second they are UP. Cost is 150 munitions which i believe it's too much.
Another, one of fastest possible tank call-in is new KV-1 in multiplayer, this tank costs 440MP and 120 Fuel, tank itself is pure Panzer IV Killer, only Stug III and Panther are non doctrinal units that have good chance to beat this monster (yes Stug III because it has longer fire range than P4 and KV-1). It's pretty easy to vet up KV-1, I think just like T34. I think that KV-1 is also better at killing infantry than other non doctrinal tanks.
Last and most coolest stuff is B-4 203mm stationary heavy artilley (whih i like to call it heavy mortar like in MoW). It has same price cost as 10,5 LeFH and 152 ML-20 which is 600MP and 15 pop. Gun itself fires only 1 shell, range is pretty high (example, when you build it in your langres base you got range to enemy base) Reload is 1 min 30 secs which is pretty high, other ability that this tank have is something like precision strike (forgot the name) which costs 180 munitions and can attack only tanks with it, it's required to have completely clear line of sight, and it means no hedgerows can stand between B-4 and your target. At vet 1 you got ofc precision strike for 50 munitions that is really helpful for this unit. One direct shot on Tiger takes like 60% of it's Health when Tiger is non vetted so i presume it's like 500-600 damage. Unit is for sure worth more than ML-20 for sure so it's worth to make it.
If you have other opinion or want to add something then join this discussion. MVGame
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