TL;DR: Long-time OKW player looking for tips and tricks.
Hey, hi, hello!
My name is Pete, and I am new to this forum. I've been playing CoH2 for a while now, with about 250 hours in. First I played AI, then multiplayer with friends (3v3, 4v4). I play exclusively OKW in multiplayer, and they're my fav faction. Now I've noticed my performance ranges from poor to amazing, and I consider myself an average-ish player. I'd like to get better and make the best out of every situation, of course.
Let's split this into two parts: Part One, where I'll describe my tactics and you can critique them, and Part Two where I'll list some of the problems I run into. I'm looking for anything which can help me improve.
Part One
So right at the moment I'm experimenting with different playstyles, but here's my usual, go-to strategy:
1. Special Operations doctrine. Everything except radio silence I find extremely useful.
2. My queue goes something like this:
Sturmie > Sturmie > Volks > Volks > Battlegroup HQ > Medic upgrade > Retreat point upgrade > Mechanized Regiment HQ > Stuka > Schwerer Panzer HQ > Obers > Obers > Command Panther > Panther
3. I upgrade my Obers with the infrared STGs for that wonderful melting ability, support with Volks, use Sturmies as AT.
4. I wait for the Command Panther rather than the regular, as it allows it to start gaining experience earlier and support friendly tanks.
5. I tend not to use mines, rather saving munitions for STGs/Schrecks/Throwables
6. I get told by my friends I play aggressively (judging by high kills and high deaths in results screen)
Any info I left out? What am I doing right/wrong? What should I do instead?
Part Two
Infantry spam:
Whether Riflemen, Infantry Sections with Brens, or most horrifyingly Penals, I have extreme problems dealing with their sheer numbers and incredible damage when blobbed. Penals especially, seem to advance and advance like zombies with guns, until they locate my Battlegroup HQ and nail it with two or three satchels. Until I get a Stuka, there's very little I can do to mitigate that threat. MG34 is rather trash, the flak half-track squishy, and by the time the Luchs rolls in, enemies have that darn AT waiting (not to mention aimed satchels of the Penals). One squad is not a problem, as two squads of Sturmies are rather potent.
Early MGs:
This is particularly scary with the Brits, who gain them immediately. Whilst I found out that running around a building with one squad, whilst the other shoots inside is quite a nice solution. Sadly, until I build an HQ the garrisoned enemies are quite a pain.
Comebacks:
If I lose units early game, or worse off if I lose an HQ, it's extremely difficult to get back into the swing of things. Are there any measures I can take to A. prevent myself from being totally overwhelmed and devastated, or B. come back from the jaws of defeat?
That's about it. What doctrines do you recommend, and what tactics? And why? What units are the best, and which are the worst? Should I replace some of the ones I usually build?
Thank you for listening. Here's a poll as a reward.
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- 1.830222.789+36
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- 3.34957.860+14
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- 7.721440.621+3
- 8.14758.717+1
- 9.17046.787-1
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