Got an idea: Maybe we could take away the HVAP shells, but give it the same penetration values as the Easy Eight, move 'Flanking Speed' to Vet 1, and add a penetration bonus of 30% at Vet 3.
Current M10 weapon pen (140/160/180)
Current EZ8 weapon pen (155/165/200)
Then it could more consistently engage mediums from the get go without needing to spend muni, but without the HVAP would require greater numbers to take on heavies (which is/should be the Jackson's role), though if you've got one to vet 3 it'll be worth keeping alive as well with the increased penetration (202/215/260)
That cloak ability from CoH mentioned above would also be very useful in helping the M10 stay relevant for ambushes too. |
An idea for a mod I want to build involves the improvement of the Pack Howitzers barrages as well as a new barrage ability for the Sherman Bulldozer and it's 105mm howitzer.
But everytime I try to mod Pack barrages, it fails to build. So I guess I need to build from scratch for Pack and Bulldozer now. But how do I do this? |
Here's a crazy idea: The Pack Howitzer should replace the M1 81mm Mortar entirely, be available in the Barracks after unlocking either the LT or CPT.
Of course, we'd have to give back riflemen smoke in order to make up for the lack or early mortar smoke.
And then something would need to take the pack howie's place in the Company Command Post too. Probably a reworked version of the Scott. Take away it's driect fire so it's AI doesn't overlap with the Stuart, but buff it's barrage range so it can be legitimate upgrade to the Pack.
And then in the Battalion Command post, have the Sherman Bulldozer replace the Scott, but rework it's Vet 1 to be a barrage ability like the SU-76, but with cost and more effective (cause 105 shells and all)
Then just have the Pershing call in replace the Bulldozer call in from the Armor Company. |
I've always preferred the Sherman as smoke dispenser, since it's beefier than the scott and can at least ward off other armor.
Anyway, can we finally have Pathfinders infiltrate in this patch? IRL the Pathfinders were paradropped ahead of the main force, but they lack the animation for falling ingame so this would be the closest thing.
They also completely lack shock value, what with only semi-auto rifles and no grenades. So they won't be OP against like, anything.
But they would be fun use as recon behind the line, and could cut off caps to enemy territory. |
Thread: Comet5 Mar 2018, 02:38 AM
I think it just needs a reload bonus. That's it. It's the only tank I can think of (apart from the Valentine) that doesn't get even one with vet. So, just give it one with either Vet 2 or 3. No other buffs necessary. |
yeah, definitely been noticing a lot more weird squad dancing ever since the new patch came out. Not to mention how my Riflemen or Tommies keep ending up either with their guns through their chest or suspended in mid-air.
Don't think this new squad AI is worth the trouble. |
Ah, looks like that did the trick! Thanks for the assist, now I can have Rangers that are more than just meat grinders! |
I'm trying to make it to where when the Rangers hit a vehicle with their own unique bazooka variant (granted via a new bazooka slot item/weapon and a clone of the Paratrooper Bazooka upgrade), it afflicts the same crit that let's British tanks track what they hit when you upgrade to Hammer tactics. Trouble is, I'm unsure how to make it to where only the bazooka inflicts the crit.
Any ideas? |
I would be perfectly okay with toned down Thompson's, could probably use Officer one, which has the same near accuracy as Para Thompson's, but garbage at mid and far range. (nvm they have their own version)
Captain Thompson (.115/.173/.575)
Paratrooper Thompson (.2/.43/.575)
Cavalry Thompson (.1/.15/.5)
If you wanted ranged capability on your Cavalry, you'd need to give them BARs or other stolen LMGs.
Would the vehicle only AT Satchel be OP? Maybe, maybe not. That one might need some reworking, maybe make it a vet ability like the AT Rifle Grenade.
Their smoke grenade probably wouldn't make it into live, as they'd be way too OP with it, and this DBP shows people don't want more completely self sufficient Rifles.
But all that aside, I guess we're stuck with Assault Engineer call in Mark.II (+fuel cost!) for now...
Edit: Ah, it turns out they do have their own version actually! added to above. |
M21 mortar halftrack replaced by what is needed for a mechanized company
And the terrible M3 "Assault Group" (It's not really anymore) call-in can be replaced by Cavalry Rifles call in at no fuel cost.
It'd be perfect... |