My best bet is that they are going to use this as testing ground for new tecnologies, mechanics, and who knows what else, Age of Empires is gonna succeed no matter what, you would have to be triying to fuck this one up.
Then, they'll use that on COH3, after all, as much as thay can love AOE, COH is still their baby, and after DOW3, Relic doesn't want to lose the COH community and fans as well.
It's always nice to see, I would like units to behave like that if they start fighting in red cover or in the open, but once you give the order to move behind cover or something similar, they better stay glue to that damm place like in COH2.
Interesting changes, most of them, and actually interested in seeing them in play, but there are a few things I would like to comment:
1) Demo charges: The changes it offers don't really make it worth it; I liked the idea that GG gave some time ago in a random video; that it can only kill like 2 or 3 models of every squad in a close area besides pinning them, at some medium range it insta pins and the furthest away it insta supressess. That way it's still a heavy punishing to blobs, even more if a player doesn't act fast.
2)Partisans: If I'm not mistaken, Partisans are some of the worst infatry on the game, they drop like flies in a firefight, and that's good they are not trained soldiers, but if you remove their cheese they will still need something to make those upgrades worth, as AT partisans will get heavily focus once they are detected, same with AI partisans. Maybe a bit more utility in the recon area could work, or some form of better cloak.
3)Pak 40: The TWP nerf is a bit extreme, I get it on the stug, but on the Pak40 seems a bit extreme, besides all ATs have some form of extremely useful abilities, USF even has two that work well on tandem. I think the full stun on the Pak40 is fine, if it has to be nerfed, reduce the stun duration but make it so it has some lasting effect, like a short mark on the vehicle.
4) Command Panzer IV: These nerf seems a bit unnecesary, maybe in bigger team modes it gets absurd when a whole axis army gets defensive bonuses, but the Command PIV is not that good of a combat vehicle, isn't possible to allow it to still give bonuses to allies but the defensive bonus is lees for the units not owned by player who has the Command PIV?
I see, thak you a lot for the advices, I'll try to use the vehicles a bit more agressivly. It was more shock than micro taxation, not everyday you see double luchs and a puma.
Didn't noticed the retreat of the T70, I'll try to keep and eye on that, retreting where my army and mines are sounds really obvious, I guess I'll have to look towards that army cohession a bit more.
I'm here to ask some help, I'm LooniestRumble in the replay (the SU player).
In this case I'm being defeated by light vehicle play, specially the Luchs, both of the macthes I played vs OKW as of late were decided because of the Luchs, son any help there will be much appreciated.
What can I say about the match, I went for guards because Penals just weren't enough to deal with the Luchs, and I tend to have a bloodlust for killing the tank, that's why I always lose my T70, i want to dive I just kill it. Besides that, the build order is the one I was recommended and saw in few other matches of more high tier players, so I dropped the original Conscript into Penals start in favor of pure T1 units.
I guees that's all I can say, as always thanks in advance.
Isn't the M3 too weak vs Ostheer? How should I use it then? As a backcapper with enginners, because having a Penal squad away from the other one will speel doom for the other.
I'm a new guy here at least a new active guy, anyway, I'll go straight to the point:
Since the nerf to penal I haven't seen a lot of use for them, and I rearely used them before the patch, I was a conscript guy (all mi commander had the PPsh upgrade), but lately I want to try penal again to add more variety to my builds.
I think the new penals are really good, they can fight most infantry and can be a force to be reckon with in pairs or with a con squad by their side. The problem resides in how much manpower they bleed and the fact you are left weak vs blobs because of going for penals.
My build goes like this: 1xcon, 3xpenals, after that T70 or SU76, but I can't get beyond this, becuase I simply lack the resources. In a strange twist, OKW player complain about Maxim spam, but the second there is no maxim on sight they'll blob with Volks and the Stg44s like there is no tomorrow. And that is what kills me, I can´t fight it.
My new plan is about Lend Lease and the DsK Machine Gun besides the 3 penals to deal with all of it, and then try to use SU76 and M4C Shermans as my tanks and AT, besides mines, because with penals you'll have a surplus of ammunition.
So that's it, any suggestion to that idea is welcome, maybe reduce the number of penals to 2 and then the DSK? Or anything really. What do you say?