Sturmtiger should be 700mp 200 fuel and immobile while reloading. Repair crit should not be available when reloading and it should be able to be decrewed if hit while reloading.
Current proposed nerfs are not enough.
Amen to that
Posts: 1515
Thread: CoH2 Summer 2021 Balance Patch - BETA13 Aug 2021, 16:03 PM
Sturmtiger should be 700mp 200 fuel and immobile while reloading. Repair crit should not be available when reloading and it should be able to be decrewed if hit while reloading. Amen to that In: Lobby |
Thread: CoH2 Summer 2021 Balance Patch - BETA13 Aug 2021, 12:31 PM
Give us more ability to counter blob. Only factions that struggle against blobbers without a proper commander are the USF and the Brits. Soviets have katyusha, OKW Stuka and OST werfer. Also, vet2 obers with LMG behind any cover will bleed incoming blobs a lot, and even have the poison smoke nade. OST has the instapin MG42 which can deal with blobs well Soviet double Maxim will instapin blobs as well due to the AOE suppression. Brits vickers can be decent with the ability but for blobs, they don't really have any sort of mini nukes. USF used to have double pak howi but with the recent overnerfs, they won't punish anything. Maybe double scotts microed well can punish blobs. Won't bleed a lot, but will make the enemy think twice. In: Lobby |
Thread: CoH2 Summer 2021 Balance Patch - BETA13 Aug 2021, 12:27 PM
the AVRE buff is a hotfix, rather than buff, now both the sturmtiger and AVRE have to appear in front of squads to kill them. UKF wont become any more overpowered than the wehrmacht or OKW, so that change is fine With veterancy, ST will be able to self spot and have a range 40 nuke. So not much has changed. If it can do it with vet, it should be immobile while reloading so that you risk losing it, and the veterancy. Or just add the "tank shot decrews reloading ST" In: Lobby |
Thread: The state of Sturmtiger13 Aug 2021, 12:22 PM
Yeah, at vet5 it can fire beyond the 45 range. Not much, but to around 48. So you really really need to address the fast fire bug and the massive range of the nukes. Tested it plenty of times, fast fire bug is easy to use and the range is just too damn massive In: COH2 Balance |
Thread: The state of Sturmtiger13 Aug 2021, 12:07 PM
Don't know if anyone knew, but the Sturmtiger in the current live patch can shoot beyond the 45 range at vet5. So it's 40 range extended to 45 with veterancy5 (and sight too) and it can fire to about 48 range. Basically the AOE circle needs to be partially inside the max range dots, but not it's center. So the center of the AOE is outside of the 45 range allowing it nuke things out of the [already too large] max range. It should at all vets have 35 max range and sight. Since it no longer decrews during reload, and it's max speed is quite high, a vetted ST is easy to keep alive which kinda makes the Summer update "nerfs" pointless. With vet it will again be able to self-spot at 40+ range. Also you really need to address the fast fire bug. Managed to reproduce it by moving the ST, aiming outside of the max range and it would start the firing animation while driving into the range and instantly fire when the target is inside the range. Of course, the bug is not there if the ST needs to rotate before firing. So just aim outside of the max range, ST begins the animation before it can even fire, and once it is inside the range, it fires instantly I fired around the white dot, but it was beyond the 45 range. The center of the AOE circle was beyond and it still fired, rotated a bit but did not inch forward In: COH2 Balance |
Thread: CoH2 Summer 2021 Balance Patch - BETA12 Aug 2021, 22:10 PM
Need to look at the fast fire bug on the Sturmtiger, where the animation begins while the Sturm is accelerating forward, leading to instant shots (you drive up, and instantly shoot the nuke). Forcing it to be stationary to start firing would be good. Great change on the Major, no more backteching just to get some extra sight. Not gonna test the changes as on the paper they all seem fine. Besides, there are no core changes or some big tweaks, mostly fine-print. B4 nerf is good Brits buffs are good, nothing game changing and yet allowing more builds with the officer In: Lobby |
Thread: Why are REs 200mp?12 Aug 2021, 21:22 PM
REs are more than fine as they are now. Double the zook on them, with lieu double zook, you have a good defensive AT that has no rotation problems, slap a major double zook and you have a forward OKW base killer. Lost count of how many forward bases I've killed by running with a 6 zook blob (RE + RE + major) sneakily and dropping a major arty + smoke ground attack with zooks. Not to mention you have a great potential squad you can bait tanks into In: COH2 Balance |
Thread: how to maxim ?!?!????!?!?!?!?!?!?! (3v3)11 Aug 2021, 17:26 PM
Fist of all stop looking at maxim like its a MG42, it really helps, because its clearly not an MG42 and you SHOULD NOT use it like MG42. You've just described usage of every MG in the game xD and said "Don't look at maxim like it's MG42". The only advantage the maxim has over any other MG is the AOE suppression. Period. So you build two and move them in unison and blob conscripts next to them in teamgames. In 1v1s you don't go maxims In: COH2 Gameplay |
Thread: USF and MP bleed11 Aug 2021, 11:42 AM
You get so many sources of smoke as USF it's almost as if you are meant to use it. Buying mortar just for the sake of smoke is a fastest way to lose. It won't do anything in any game mode except maybe 4v4. Not a good unit to buy early just for smoke because it will cost you a lot of territory control and the mortar itself is quite weak. Especially if you go for Cap. and buy a pak howi. It's better to have dual pakhowi (Storm is very much in the right that the pakhowi was overnerfed -- it needs back to 5 man and AOE improvement) than mortar + pak. Nades are a sidetech, and in 1v1 and 2v2, most expensive. Also, REs fire it and you usually need to lay some green cover with them rather than let them run around smoking things. After the tech, you get LT/Cap for the smoke and that's fine, but by that time, you need the fuel for the fast LV. Stormjaeger laid out arguments, and quite well at that, about the problems of USF, with which I agree. In: COH2 Balance |
Thread: The state of Sturmtiger10 Aug 2021, 22:13 PM
Stop arguing with him. He's a troll, nothing more. Or a complete and utter id***. Or both (prob both) In: COH2 Balance |
21 | |||||
2 | |||||
1 |