I meant Obers with the STGs.
Sorry, I'm confused about what you're asking. Could you clarify? |
The reason why Von succeeds in the strategy is that the allied player isn't expecting it.
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His strategy was based on expert 222 usage.
As is basically every mobile defense strategy.
He usually only gets one puma.
If he is even or ahead on tech, then yes.
And how many other top players are consistently using this doctrine.
Basically all of them, whenever they actually want to win.
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(Somewhat offtopic but) I think it would be cool if the winner of barbarossa casted games in the following qualifying tournament, maybe as an analyst/color caster for one of the other casters. I know that wouldn't work all that well given a lot of casters are used to solo casting, and a lot of players probably arent that good at casting, but in my head, I think it would be fun. |
10% chance the finals will have an exciting ace game.
Lets make 4-0 finals a gcs tradition! |
Anyone for some 90/50/10?
90% chance DevM bug splats at least once during the qualifiers.
50% chance a given US west coast player wakes up in time for checkins.
10% chance J4J manages to not throw every single match he plays. |
I'll try to stay *mostly* out of this, but brits do have the sniper for anti-garrison. No need to bring up all of the cons and how situational it is, but I do think the sniper needs to be in the conversation when anti garrison tools are being discussed. |
Why do people keep bringing up assault grens when the suggestion in the first place wasn't because Ost lacked cqc options, but rather the fact that Ostruppen (and only ostruppen) have absolutely no counters to Hit the Dirt, which is a completely free ability?
The point in the first place was giving Ostruppen the option to swap all their long-range dps at BP2 to be a squad that's practically 6 pioneer models' worth of dps with the ability to grenade while keeping their negative RA modifiers.
It has nothing to do with overlapping with assault grens because while they both use MP40s, Ostruppen are inherently far more inferior in quality, have to pay for their upgrade, and have to wait for BP2 for said upgrade.
It is, for all intents and purposes, the ability to pay munis for a 6-man pioneer squad with none of the abilities of a pioneer except for building trenches and bunkers, and the ability to throw a simple stick grenade.
You can't rush them like assault grens because they can't sprint. They're muni-hungry if you rely on grenades and they're overall more fragile than regular Ostruppen because while they share the same negative RA, they need to get close and take more damage just so they can even do damage.
All this, so that ppsh conscripts can't just oorah right next to their faces and Hit the Dirt and kill enough models to force an early retreat- And only if you chose the MP40 rather than the LMG.
This sounds like a con issue, not an ostruppen issue then.
Anyway, iirc, hit the dirt hurts cons' 1v1 potential (htd lowers their dps more than it lowers their enemy's). Its main use (besides stalling/meatshielding) is ignoring suppression. |
I have been using them in combination with mgs. MG pins a unit and the ober has a chance to make a few kills. I use my volks for front line and capturing points.
I have to say that pairing the two is a bit counterproductive. A unit that is suppressed gains a .5 received accuracy modifier, and a pinned unit gets a .25 received accuracy modifier. This means that the HMG is actually making your obers kill slower, make of that what you will. |
Command tank serves a similar role to the flakpanzer and should be tied to tech like that was.
Puma is hard because it doesn't fit into tech well but it is very frustrating how well it shuts down allied light vehicles that you have to tech to get.
They also shut down medium armor extremely well considering how low the opportunity cost/investment of getting 2 pumas is. 160 fuel to shut down their medium tank means that pumas turn a ~70 fuel deficit (enemy spends 230 for his tech + medium) into even ground. |