Profile of blvckdream
General Information
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: Sander's personal balance changes6 Jul 2020, 13:06 PM
Also considering Jäger Armour was changed did you forget to remove the IL2 bombs from the ISU doctrines? Or is that intentional? I remember you wrote in another thread you would want to have them removed. In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 10:17 AM
Yes it would weaken Tommies. Tommies are too good as they are at the moment, which is why they should get some nerfs. In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 10:13 AM
Some of them are good (CP4, okw BGHQ), but some are absolutely criminal (222 gets neutered, can’t protect from countersnipe anymore which tilts sniper wars vs ukf in their favour, ost recrewing with 2 models (?????), 3 G43 Grens is too good, OKW schwerer stays same but gets doctrinal Ostwind 30 fuel earlier so locking both cutoff and fuel is even safer, flak HT and command Panther overbuffed.) You don't even get the "cut-off protection" if you rush Ostwind or Flame Hetzer. In fact you delay it by a lot. If you rush Ostwind or Flame Hetzer you won't have the gun activated and your T4 is super vulnerable to anything. In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 08:46 AM
Excellent changes. The only thing missing is the UKF special weapons regiment. Miragefla had a buff/bug fix for Hold the Line in his version. This is needed because the ability as it is know is more of a noob trap and will likely just waste 250 munitions for nothing. Also the resupply HT comes way too late at 4 CP and the weapon drop should not require the weapon upgrade at HQ. Also I would suggest a change to UKF bolster. Make it so you have to pay the normal price for bolster at HQ as it is now. But then make every squad pay 45-60 munitions for the extra model. Make it a weapon upgrade that takes up one slot like the the VSL upgrade for Grenadiers. That makes Bolster cost munitions and prevents UKF players from being able to use muni-based abilities like grenades, off-maps etc so much. It also makes bolstered infantry sections come later. It also prevents 5 man 2x bren squads. BTW: Both miragefla and you have made these mods and they both are really good, I am confused why the actual balance patches end up being so meh most of the time. Is it just Relic's "scope" or what is the matter? In: COH2 Balance |
Thread: Raketenwerfers should not have retreat anymore.4 Jul 2020, 10:26 AM
- Less range than any other AT-gun - no gun-shield - worse ROF and penetration than Pak40 and 6 pounder, - much worse ROF than USF M1 ATG and also less penetration than the HVAP rounds of the M1 - bad retreat animation that leads to wipes - less chance of scatter hits because of low proximity to ground So NO not only benefits. In: COH2 Balance |
Thread: Delete the Schwerer gun from the game4 Jul 2020, 00:52 AM
My personal shit? Where did I write any of my "personal shit" in this thread? Also what do 2v2 stats have to do with this thread now? I am seriously confused. Maybe also stop with the Ad hominem. All I did was try to show you why your OKW T4 OP whining is a massive knee jerk reaction and you will regret making it in about two weeks when you realize you were wrong. In: COH2 Balance |
Thread: Delete the Schwerer gun from the game4 Jul 2020, 00:41 AM
I am waiting for your thread about how you were wrong about the OKW T4 in around 2 weeks. It's obvious this is not a balance issue for COH2 but rather a map issue. From my perspective the OKW truck system is perfect as it is. It's risk vs reward for using the trucks out of base. It's neither useless/impossible to use them in their intended role (as support outside the base) nor is it OP. In: COH2 Balance |
Thread: Delete the Schwerer gun from the game4 Jul 2020, 00:06 AM
You just said placing the truck infront of your base and rushing a medium tank is OP. That is obviously a T1 build, so if that is not OP what exactly is it that is OP? In: COH2 Balance |
Thread: Delete the Schwerer gun from the game4 Jul 2020, 00:00 AM
Since when is OKW T1 an OP strat? Please elaborate how and when OKW T1 builds became OP. In: COH2 Balance |
Thread: Delete the Schwerer gun from the game3 Jul 2020, 23:45 PM
OKW has the worst medium tank timings of all factions. Battlegroup HQ was never meta for as long as I can remember, yet you claim it's now meta even though no one has used this strat in any of the recent tournaments just because you played vs T1 builds twice yesterday and talked to "someone". Ever considered that maybe you are wrong? In UTT2 it was 90% mechanized as usual. So maybe not jump to such conclusions that fast. This reminds me of when you demanded the balance team if UKF did well in the Cohrona Cup because you thought Infantry Sections are way too OP and godlike unbeatable ubersoldaten, while now you suddenly claim they are completely fine and it's just a L2P issue when you can't deal with them. OKW T4 was never a problem and almost everyone realized the risk-reward trade-off is OK, now you suddenly claim it needs to be nerfed or all maps changed. I mean wtf? Don't you realize you exaggerate this and completely pull it out of proportions? And also: why do you make everything about 1v1 when 90% of people don't even play 1v1? In: COH2 Balance |
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