If Volks are cheaper...why should they win at long range? The suggestions in here are very biased. Aside from the mortar request. I don't really get why the USF mortar is OP, but I'll go with the flow that it is. The thing about the stuart has to be the worst. I mean, you really come to CoH, which is about tactics, and complain that an anti-infantry light tank is countered by by an anti-vehicle light tank? Even though you have the option of a better armed light vehicle, ONLY because it would reduce your AI capability!!! This is core CoH stuff here. It's like you just want generalist kind of units where everything is effective against everything. I feel like you are in the wrong game here. This is more what you get from command & conquer. Halo Wars 2 just came out, it's like that too. You gotta have the right tool for the job and if you don't, you pay for it.
Now honestly, you've come here with these complaints and have presented no numbers. Most of the numbers are available. I play a lot of USF and I can tell you, sturms do beat rifles. Pretty badly. It's pretty unfair how badly rifle's get beat at the start of the game. Now, if you are doing something stupid, then yes, sturms will lose. I've had times where I was in heavy cover and sturms just run up and kill all the riflemen. I'm going to watch your replay, so hopefully you show me the light of how weak sturms are, because it greatly contrasts with my experience using them and being abused by them.
There are few people I would beleive when it comes to complaining about axis, and those are mainly the people high on the ladders that are truly limited through subtle balance differences. Like the list of streamers presented to you. Those people play all the factions and at a high level.
Why should Volksgrenadiere win against Riflemen at long-range? Maybe because if they don´t OKW has no counter against them whatsoever and Riflemen can just stomp any opposing infantry? And is always forced to attack Riflemen 2v1 in order to have a chance in battle while sacrificing map-control.
While it´s true that I should have build a mine sweeper this is not what this thread is about at all. Remeber my OP?
I lost the early infantry battles that´s why USF could control fuel and get two Stuarts out while I only had one Luchs.
What else should I build than Raketen if facing 2 Stuarts and 1 Luchs early game as OKW?
Command Panther rushing his base in hope of destroying a 1/3 HP Pershing while having 50 Points remaining and not controlling the map? You really want to critisize me for that lol? The game was over at that point anyways. I could have just surrendered.
If two players of the same skill level play against each other it´s balance and RNG deciding who wins. So the argument L2P is invalid. According to you there is never any balance issue in the game, you just need to play better to win. Makes no sense. Balance effects bad players just as much as good players.