Indirect has always been a massive pain ever since they introduced the patch a few years ago that made it lethal, combined now with the patch we have and it is just a joke.
Play as UKF in a team game and you have no way to counter mortars until very late mid/late-game, its just laughable, I appreciate the effort that went into the patch to reduce minimum range and actually require micro but the problem here is, barrages are more accurate than auto fire, and the closer you are to a target, the more accurate your shots are, so auto fire is just as accurate as barrage.
The damage output on the mortar is just insane and combined with the accuracy they have, its just clearly broken.
Mortar damage and accuracy needs a severe reduction, it should be a nuisance, not a nuke, it doesn't take more than a few lucky shots from an infantry to infantry fight followed up by a mortar shot to wipe an entire unit, time a rifle nade with a mortar and you have a dead squad.
It has gotten to the point now where I simply can't play team games anymore due to the sheer amount of indirect that gets thrown at you with no way to counter it. By the time a mortar pit is up, a flame HT is running around, or the enemy has 4+ mortars to simply barrage your only indirect source.
The LEig actually seems to be in an OK position compared to the WM mortar, it hurts when it hits but its far from as accurate as the WM mortar, not to mention it comes out much much later so you at least have the forces available to flank it or manoeuvre around it. When a WM mortar comes out, you are lucky to have 3 squads out and if one of them is an MG, you simply, fucked up.
Yeah I am ranting a little bit and salty after a few games where I was shat on my the WM mortar, but surely it isn't just me that feels mortars are over performing?
You are totally right. Play UKF vs double Ost in 2v2 and up and you are basically fucked. MG and mortar spam with flame HT almost every game (in 3v3, 4v4).
I think MGs, mortars and all other indirect fire units should get a pop cap increase so they aren´t as spammable anymore in team games. That would solve the issue to some extend without making the units themselves useless.
It is kind of frustrating that OKW ISG and UKF mortar pit got nerfed but most other indirect fire units remained the same. Now the OKW isg is only useful to counter emplacements and the mortar pit is highly situational and not worth it most of the time. Meanwhile Soviet 120mm mortar still has it´s range and damage, same as USF mortar and WM mortar(which is the most broken mortar, especially vs brits).
Stuka zu Fuss got a well deserved nerf but is still very potent. Same for Calliope. Katjusha wasn´t touched and is still sort of OP. Panzerwerfer feels somewhat balanced to me.
By the way the most effective thing vs MG and mortar spam is the commando glider. Land on their heads and rek them. Obviously this doesnt always work but it comes as a big surprise to most Ost players. Commandos from the glider are still pretty good, 5 men and grenade not on cooldown.
Just imagine COH2 with less indirect fire spam and blob debuffs for infantry. It would be so much more fun.