cant believe ther are people defending dual upgrades xDDDD
I dont know why people don´t realize that in UTT Allies struggled to win any games when the opponents were roughly equal. Axis won a much bigger % of the games so far. There were series in which no team could beat each other´s Axis in a BO5 series. What more do you want? Axis isntant win every game within 10 minutes???
Since I play lots of 2v2s random and AT as both axis and allies here are my thoughts:
Brits
- They are still good vs OKW especially on maps where flanking is hard.
- Have huge issues vs Ost because of OP ost mortar, well microed flame HT can completly rape them and forces them to go AEC every single game which means Ost gets P4 earlier than they get Centaur/Cromwell. LMG grens arrive earlier than double LMG IS which can be another problem. Brits are still strong late game, even though Crocodile is useless on most maps. Their tanks are somewhat balanced but Comet is disappointing considering costs.
- Only thing that keeps them alive is Centaur and UC, without those units they would be completly ass vs Ost.
USF
- Mortar HT and Priest are slightly overperforming, their regular Mortar is very good vs Ost. Which makes their indirect fire choices a bit too good IMO. Probably why Priest/Mortar HT are very common despite being doctrinal.
- All their LV are ok. Jackson slightly OP but needed since they lack other good late game options.
- Riflemen are balanced IMO. Paratroopers with Thompsons are OP, probably one of the most overlooked units in the current meta. Rangers feel obsolete.
- P47 needs nerf. Too strong now.
- Overall they are pretty well balanced.
Soviets
- they are pretty meh in early game but become competitive in mid-game. They have answers to both Ost and OKW and are probably the best allied faction IMO.
- Penals feel pretty useless and obsolete now because Conscripts with PPSH package are much more effective and bleed less. PPSH package is too cheap/good.
- Shocks are bad and need a price reduction both in terms of initial cost and also reinforcment cost.
- Guards are too good vs infantry.
- T2 units feel meh but are OK in order to support Conscripts. I wouldn´t really change them much.
- Snipers are a bit too hard to kill even though I think Soviet Snipers aren´t as OP as people claim.
- SU 76 is OP because of range and ROF. Barrage ability should be locked behind vet. Vet requirements need to be increased. SU76 vets way too fast right now.
- All heavy soviet tanks suck, no matter whether you look at KV1, KV2 or IS2. They all need buffs to be somewhat effective.
- IL-2 Loiter needs nerfs, it´s just a braindead ability
Ost
- Ost seems like the special snowflake of COH2 community, people call them most balanced faction etc but I really disagree with that. I feel like they are probably the most cheesy and annoying faction right now.
- Bunkers need to get pop cap and LOS reduction.
- Mortar is ridiculously OP. G43 package for Grens is too cheap and effective (same as PPSH package for Cons). Rifle grenade needs to be reworked to be more consistent but with less wiping potential.
- MG42 incendiary rounds are OP aswell, completly ridiculous
- Stugs are insanely OP, way too much ROF, way too spammable.
- Ostwinds needs AA buff since it cant kill planes quick enough. I dont see the point of getting Ostwind over P4 in this patch.
- Teller mines are too good, they shouldn´t insta kill Stuart, T70, AEC, SU76. People cry about 90 ammo AI demos but Teller mines are somehow fine? Losing a T70 vs Ostheer can often decide the entire game. All that for a cost of 50 ammuntions? Not fair.
- Panthers need to get a slight accuracy and ROF buff.
- Brummbär has too much wiping potential, too much AI DPS generally
- Tiger Ace should be removed from the game, completly unfair and retarded
- Doctrinal Panzer smoke on every single tank is broken, should probably be more expensive or with global cool down
- Generally Ost seems a bit too strong imo. Too many units with huge wiping potential (Brummbär, Mortar, Flame HT, Pzwerfer) + too many comeback mechanics.
OKW
- they got somewhat overnerfed in last patch
- they need pop cap buffs (most importantly)
- KT, ST and Jagdtiger all seem like huge ressource sinks that are just not good enough anymore simimlar to Soviet meme tanks like KV2, IS2
- Luchs build time is too long, makes going Mech uneffective in most situations
- ISG too bad, just a horrendous unit and a complete lauging stock compared to Ost mortar.
- OKW relies on strong early game and ressource advantage in order to stay competitive and win games. Which is a pretty bad design IMO.
- They should definitly have fuel caches available in this current state.
- That being said, their strong start can help them build up momentum early which can be used to dominate games if OKW player makes no mistakes and manages to capitalize on early ressource advantage.