Ostwind is literally a joke.
I think it should be able to hit infantry a little more consistently since it does have a slower firerate. Damage buff would probably make it a bit inconsistent and consequently slightly frustrating to use and to play against IMO, maybe AoE buff or scatter buff instead.
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Post History of LoopDloop
Thread: Poll: is the Ostwind underpowered?23 Mar 2019, 02:42 AM
In: COH2 Balance |
Thread: British - Lend Lease Assault - Feedback23 Mar 2019, 02:28 AM
I like the concept but I think the mortar should definitely be replaced with the US mortar halftrack. Still fits with the theme and the USF mortar realllly reallllly isn't worth a slot in a commander. It's like call-in mg34 for ostheer lol. Would be nice if the lend-lease HT could drop medkits. If you plan on getting any assault sections when you pick this commander then your healing is gonna be extra rare. And assault squads don't exactly stay away from enemy fire. Remember you can always make the forward position for healing. It's only barely more expensive than ost med bunker and gets to reinforce too. In: COH2 Balance |
Thread: USF Urban Assault -Feedback23 Mar 2019, 02:23 AM
Just looking at this commander, it seems really meh. The riflenades are interesting but not significantly better than flamers or anything (I like the concept a lot though). Calliope is still garbage since it only got a small buff, and smoke is nice but I wouldn't pick a doctrine for it, same with dozer blades. The only really good thing is rangers and I'd rather back them up with a pershing than calliopes lol. It doesn't really offer anything stand-out or new (other than the riflenades) to me IMO. In: Lobby |
Thread: Are soviets popular or too weak so nobody plays them? 17 Mar 2019, 21:00 PM
Soviets are good. In: COH2 Gameplay |
Thread: Playing against AI good practice?17 Mar 2019, 20:36 PM
+1 People play much differently than AI and timings are much different when your opponent isn't just cheating its way to tech. You'll get a much better feel for the game and get much better by by playing against real people even if you lose. In: Lobby |
Thread: Thoughts on Panzergrenadiers17 Mar 2019, 15:49 PM
I really appreciate this topic, because I also see your concerns Miragefla! Pios are one of the strongest engineer units (not counting sturms ofc), probably only matched by royal engineers who come later, are a bit more expensive, don't have a nondoc flamer but can be 5 men nondoc. Pios also get to see really far, which is nice for supporting mgs.
This. In: COH2 Balance |
Thread: Pfusies grenade17 Mar 2019, 15:21 PM
How come it's so garbage? I rarely use it but it seems like every time I get it thrown at me it only kills like 1 guy even if I don't even try to dodge it. Seems weird to me that it's not more on par with the pineapple or guards/shocks grenade. In: COH2 Balance |
Thread: Wehr Mortar16 Mar 2019, 16:17 PM
It's literally the best mortar /thread In: COH2 Balance |
Thread: Simple OKW Redesign10 Mar 2019, 16:34 PM
The weird part about obers is that they're just better vanilla volks without the lmgs, so I'm just not really sure they'd be a meaningful choice. That and they'd have to be heavily rebalanced to not just seal club everything as a first unit. Imagine an ober and a sturmpio going up against a rifle and a rear echelon or a CE and a penal. There'd literally be no way to win as the allies in that matchup. Also the thing about t2 being strong enough as is.
+1 vet requirements on those units really do suck. Not sure I remember the last time I saw even a vet 2 or 3 sturmpio. I'd say it's a bit much to compare OKW to pre (or even post) SBP brits. The only disadvantage with the way their army is structured by comparison is they have a split tech tree. Brits have to crutch on certain stuff because they still lack some basic tools like garrison clearance and mobile indirect and they have hardly any unit variety in t0 and 1 at all in terms of infantry and vehicles that fill different roles (and only 1 call-in combat infantry unit lmao). In: COH2 Balance |
Thread: Stuka should be placed in T410 Mar 2019, 04:46 AM
Teamgames are a different story and stukas are better there because everything is more congested, but so is other rocket arty. But in teamgames allies can pull some BS too. Multiple scotts is really strong and pretty hard to counter (a lot harder to dive than stukas) but does come a lot later I guess. And even with "resource inflation" that particular guy's first tank will be 100 fuel slower. Imagine waiting until you had cost+100 fuel to build your first tank and take that into account too. In: COH2 Balance |
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