The simplest solution is to put it as a CP3 call-in. The USF variant already is.
Flamer halftrack's got a rush time of 70 FU, and doesn't suppress infantry counters.
True. I just kind of liked the idea of having an early halftrack like german infantry doctrine.
Flamer halftrack is flamer halftrack though. Wipe machine and bane of garrisons and mgs. |
Back on topic, what if the UC wasp just got a big armor buff? IMO it should have more armor than it does currently, enough that it can frontally engage mgs with some security like its supposed to (that's really the only thing it's good at at all). Right now, the vickers is just a much better option the vast majority of the time and with even less armor the wasp will be even worse than it is currently. |
Only Thompson does not use the standard SMG profile with a big DPS that drop off at 15. The weapon is effective up to range 20-25.
Don't commando stens have even shorter range than storm mp40s though? Just wondering because they're the more directly comparable smg since they are on a similar unit. |
Theyre getting better stock RA and access to a 6th man upgrade. Their mp40 damage falloff is also being made a bit more gracious. Feedback on the new performance still hits the spectrum of "will probably be too strong" to "still useless," as usual, so I guess it will remain to be seen.
Yeah I know in the patch they are getting better. Might be worth trying out then.
They require a different mindset to usual ost. You have to be super aggressive and go straight for a cut off or base pin and sit on it with 2 mgs. Getting out some form of AT asap is your intial plan. Two of the call in pgren squads with shreks, chasing down LVs in their drop top ride is a hell of alot of fun too, usually what i go for asap. But you have to stay in control of fuel, and on their cut off (double fuel is ideal, of course), even at the expense of VPs. Or they'll just over run you with any decent LV play
That's interesting. Very different, and sounds a super risky (not necessarily a bad thing lol). I do find pgrens with schrecks in the halftrack is super good at killing lights if rng is on your side, and one time I had the thing locked down with pgrens inside and it forced off a t34/85 lol. |
i am having an excellent day
First post updated. I stand by 'weaker first three minutes + faster teching' being an improvement to OKW, but the 100 MP thing is throughly debunked.
I think the problem is the fact that volks are 250mp. The only other factions that have mainlines that cheap are ost and soviets and they both have to build tier buildings in the early game (unless you're conscript spamming I guess). That seems IMO to be what lets OKW get so many squads on the field so fast. Couple that with a pretty powerful starting unit and they have a lot of infantry dominance by default in the opening stages of the game. |
Well, it that really a problem?
Even then, there is nothing that makes it so strong the G43. Rather it only used to be able to maintain range engagements on the move.
Nothing special about it. Should be non-doc. Production was not rare. Produced in similar quantities to MG42. Makes sense also.
Why you would buy expensive ass storm troopers that come at 2cp instead of just making more 240mp grens that can also faust and have a long range impact detonation grenade and are cheaper to reinforce and giving them g43s and even ambush camo if you want just to be able to fight stuff at long range is beyond me.
I have one problem with the new storms, the tactical advance ability seems really odd combined with SMGs, reducing them to walking speed on a unit with such short range feels odd. It felt right with the assault rifles.
If they had been designed from the beginning with SMGs, I bet they wouldnt have a speed nerf in their ability.
If there was no speed nerf the ability would be OP as heck. Also, IIRC none of the benefits apply if the squad isn't stationary (not 100% sure about that one) so as it stands you're shooting yourself in the foot by moving anyway. It's supposed to be for when you're already at point blank or firing out of ambush, or really what it is supposed to be used for is intercepting retreating squads and wiping them, which it does extremely well. Same goes for the thompson para ability, which IIRC is exactly the same thing. |
I've seen mech assault play getting a bit popular. There's some good strats you can try, assgrens, call in pgrens with zooks to catch enemy LVs into either a fast teir three or call in a stugE if their going more inf heavy.
Are assgrens actually any good? I'd honestly usually rather have normal grens because they can faust and IMO they're just a lot more threatening. Like, when I see assgrens as an allied player I kinda just giggle to myself most of the time and I've never even used them as axis. |
FHT for wehr can be rushed at 5:30, I saw hans do this to some rank 20 guy yesterday and he wiped two units before 57mm or stuart could be built. (He did not build T1 tho)
The fix for quad timing is easy, like the old luch just slap 30secs on the build time and make the quad 30 seconds upgrade or something. No need to lock it behind T3 or something so silly and throw it on the trash heap like the Soviet one.
Let's remind everyone this doctrine is already VERY muni heavy with thompson upgrade and flame nades. Brits also need to pump the most muni into healing early game so finding muni for the quad isn't exactly easy. Personally I think this thread is a little overblown but if it turns out OP like I say adjusting 30-60 secs or so on build and upgrade time is the most logical fix
+1
An alternate solution would be to put a CP lock on the quad upgrade. Maybe like 3-4 CPs.
I don't think M5 timing on its own is an issue seeing as ost can rush a 250 with german infantry doctrine as soon as they get BP1, which is 40 fuel + whatever T1 costs if you choose to build it. |
Better make it CoH: Battle royale.
Yeah 100 people start the game with randomly selected bases and then its just madness and lag from there. |
I think it might be fun to start experimenting with pgren builds and fast t3 builds. I can imagine osttruppen getting a lot better, for example.
Get a few ostruppen or maybe mg42s, tech bp1, get pgrens for some extra firepower, supply drop for fuel and weapon teams, then fast ostwind. You cant practice or use this build on live because pgrens require t2 though.
And yeah, maybe jaeger infantry or a doc with camo. Camod mg42s, and camod, schrecked pgrens for at going into a t3 rush... a lot of possibilities.
For the live patch, theres always the captain price stormtrooper spam build.
Ostruppen into fast pgrens then fast ostwind sounds quite fun actually. I'm very eager to try it once the new patch hits lol.
Camo is always fun too.
What is the captain price stormtrooper build? |