maybe that the comet is the best tank fpr its costs and is easy spamable? which tank:
- cost so less
- has such a great armor, abiltys, speed, crush, HP
- is so effective vs all
- is non doc
- is spamable
hm?
Ummm yeah... so that's why they're nerfing practically everything you listed. Have you read the patch notes? I'm all for the comet nerf btw, but the axis big cats need counterbalancing for that too. No way can anyone argue that a kt is only worth one more popcap than a comet. |
Why in the world someone at lelic ever bothered to mess with rear armor values for infantry in the first place is what I'm wondering. |
Currently the Ostheer Panther's vet looks like this:
Vet 1:
Blitzkreig
Vet 2: (Armored skirts)
10% armor
40% turret rotation
+160 health
Vet 3
30% reload
20% max speed
10% accel/decel
One would think that the veterancy of the Ostheer panther could be adjusted so that at least vet 1 panthers got a passive improvement.
I would suggest smearing the reload modifier across more than 1 level of vet. Turret rotation, speed and/or accel/decel could be moved to vet 1.
Alternatively, there are three places the Ostheer panther gets buffs; DPS, Speed, and Durability. Each level of vet could contain all those benefits.
Vet 1:
Blitzkreig
20% max speed
10% accel/decel
vet2 (armored skirts)
10% armor
+160 health
vet3
30% reload
I think something like this might get more functionality out of the Ostheer Panther.
My vote is still with just copypasta okw panther and call it a day. All the EFA troops and a lot of others have vet1 that just unlocks an ability. At least be thankful it's not the soviets, gettting trip mine flares on every damn squad. |
All i see here is suggestions for abilities that make maxims win mg wars even more or negating flanking damage, i hope the team doesn't consider theses awful suggestions. Problem with maxims are their big crews.. i don't see how you can give the maxim a useful vet1 ability without making them spammable again. Reduce their crew to 4 if you are gonna give them good abilities.
If you reduce the crew to four men why even build the thing? It doesn't setup so fast anymore. |
Yeah people forget the vet 1 ability trades to captured weapons too lol.
Recrew a maxim with falls and laugh... |
What do you think about increasing population cost of all heavy vehicles to the point where having 2 of them on the field would be a bad idea 90% of time and then relaxing the "limit to 1" rule? I feel that sometimes building 2 heavies should by viable option and operating on pop cost we can make it so this is a rare possibility rather than obvious choice like before. Without using artificial limits on unit counts.
I played a game as usf on steppes where the axis players all constantly overextended their infantry in giant blobs and we wiped the fuck out of their infantry, but then we couldn't destroy their bases because it's such a big map and they just replaced them with panthers and brummbars. They had a pretty small army for a while and it dragged on and on down to like 50 points on their side, but they had caches and marginal field control and by that time they had amassed basically an army of tanks and a couple pios/sturms. So the problem is my BAR riflemen, the other dudes bren tommies, and the other two guys' penals and conscripts were all basically useless, and our tanks eventually got run over by sheer numbers before we could replace them. This whole long anecdote I basically wrote down because I could see the same thing happening, which is a problem because it almost rewards or at least heavily compensates for shitty infantry micro and unit preservation, but with heavies, and increasing the popcap would probably cause this situation, but with heavies: an okw player could just dick around with volks for 30 minutes of a team game and lose most or all of them, and then just call in like 3-4 kts (since I can't see anything over 30 pop for a heavy being balanced for okw) or 2 kts and 2 sturmtigers and it'd just be cheesy as hell. What would you even do against 3 kts? It'd be legitimately unbeatable, but then another or even two other okw players could do the same thing as long as they were backed up by an ost with caches and pios. |
L2adapt
It's not even really gamebreaking anyway. Comet spam is just stupid. |
Panther bounces a lot more shots than the comet (I think their armor is about the same, but axis at is much stronger in general i.e. Shrecks, axis armor armament compared to zooks, allied armor armament). The ost panther is... weird and bad for lack of a better description, but the okw panther is a good at platform that almost always pens and has the mg42 pintle upgrade that actually does a lot of damage to infantry and can shoot down planes sometimes, and like I said above, is good at bouncing allied anti tank options, and it has decent (not comet-godlike-sanic) maneuverability for a tank of its class. It also gets much better vet than comets, and comets are being rebalanced right now anyway. The only change to panthers I would suggest is make the ost panther statwise identical to the okw panther, but leave its cost the same to compensate for having to tech battle phase, build another building and all that shit and not getting the two extra levels of vet.
P.S. it definitely doesn't need p4 efficiency against infantry. That would make it a comet+ even in the comets current state, which is being merged in many respects since it's basically a medium+ Everything's got to have some sort of counterbalance to its strengths. |
playercard pls
I do think 17pdr shouldn't take up a quarter of your army though, especially when it's just blatantly worse at everything except blowing up than the pak43. |
I think the change would be fine if heavies (including allied ones) were also needed to this baseline. Because now a kt costs literally 1 more pop than the comet. I would argue that the kt, st, and jt should cost about 26-28 following the baseline of mediums, considering they are really much more impactful than 2 ost p4s or shermans, especially in team games and considering it's much easier to keep them alive than two mediums. I would put is2 and tiger at around 24 since right now they cost less pop than comets, and Pershing and CP around the same. That's just my thoughts on it anyway. I think we can all agree that sturmtiger plus kt should cost more pop than 2 comets though (IMO they should be mutually exclusive but that's another discussion). |