Don't forget about guards. They scare the bejeesus out of luchs and 222s and still perform well against infantry, as long as you're aggressive enough that you can get 2cp before luchs or 222 rolls. |
Halbe: too open, too much red cover for already fragile infantry. All action focuses on the central road, with little left for behind the frontline.
Bryansk Forest: Too large for meaningful engagements - the longitudinal distance between VPs is so long that a few engagements can decide possession of VPs and adjacent resources for long spells during the game, instead of being constantly contested.
+1
I don't like caen either because the design of cutoffs and resource distribution is wonky and tends to lead to more running around and playing single-squad whack-a-mole on squads trying to cut you off or take your fuel/muni rather than meaningful engagements. |
Necroooooooooooooooooooooooooooooooooooooo.
Just some friendly advice, check the latest post dates to make sure that the thread isn't outdated. This is from two years ago lol. |
I'm not sure about the Mortar Pit - the way it's set up now, its probably even more untouchable when ahead due to higher HP and reduced vulnerability to AT weapons, but when playing from behind and fighting takes place near your base it basically cannot stay alive. I doubt this is a good thing.
Ostwind is not nearly as potent as it was in FBP1.0. Effectiveness is probably about right, but the Wehr faction has plenty of very strong anti-infantry tools and I suspect the Ostwind will not find a niche. I'd suggest a 10 fuel drop in price, perhaps with corresponding manpower reduction, to allow players to fit it into a T3 based composition more easily
If you'd like a replay to demonstrate the last two points I'll gladly upload.
I think that'll always be an inherent problem with the mortar pit, since it's a static emplacement. It sounds like automatic weapons will melt it from close range though right?
The problem with ostwind is that it is that or a p4, which can fight tanks (which will be out at around the same time) and scales better with vet. It's like centaur for brits or sherman croc in coh1. |
Why only allies?
This is the question.
It's not only allies. Vetted volks with stgs are very good at it, especially since they have their flamenades, and in the beginning of the game, sturms can face rush in one on ones as long as they don't have to move through a lot of red cover, and the opponent's cover doesn't really matter there either. It's just a fact of the game that brute strength does exist for both sides, either through the nature of the unit or superior numbers or both. |
Wow, higher skilled players are better than low skilled players. What a revelation. Let's help those low skilled players get better by taking the things they find frustrating to play against out of the game.
Nitpicking, it's so easy.
That wasn't even the point of the statement but ok. One dimensional thinking? |
1. Scope
2. If the panther is overbuffed even in the smallest amount it'll ruin teamgames even farther into axis favor.
Panther is already really good in teamgames especially if it gets vet.
And yeah, scope. |
Because you cant camp with usf, i didnt test it yet but i will see
And because you literally don't even need to pay attention to the leig at all in order for it to kill stuff due to its range. Keeping it safe is another matter, but again, it's range and the fact that you're going to have a battlegroup hq as a strongpoint makes that easier. |
Mix units? Have suppression options along with mainline who can keep infantry at the FRP from effectively maneuvering? Hell, even drive a halftrack up to the FRP in order to reinforce your infantry while he's reinforcing his?
Wow combined arms beats mindless infantry blobbing. Who knew. That doesn't make FRP balanced, because by that same logic, volkschreck blobs, pre-nerf commandos, pre-nerf allied light vehicles, and pre-nerf maxims and live dshkas are balanced. Things don't have to literally break the game to be unbalanced. EFA doesn't even have them, so it's not like you need them for aggressive play (cough penals cough cough) but that also puts them at a disadvantage since they literally just can't have them (especially and mostly in teamgames).
Also, some people who use frps actually know how to use infantry properly, which makes them even more powerful/OP. |
Nice that the pit and brace are being changed, and QoL is always great. As Luciano said, I think the Leig will probably be a lot more spammable, especially with the performance changes. At least it'll take a little more micro though. |