Ok, I'll exaggerate it more so you could understand what I mean:
don't play the game because you can lose it.
Please talk slower and use smaller words so I can understand. I'm not fluent in biased one dimensional thinking. All I can assume from this statement is that you truly believe that FRPs are I win buttons. Is that what you're trying to get across?
Each mortar is 1 less penal or guard or whatever faction you're facing. You should be able force them off with FRP in 2 attacks max. Then you can cap everything around and repair your FRP safely.
Mix units? Have suppression options along with mainline who can keep infantry at the FRP from effectively maneuvering? Hell, even drive a halftrack up to the FRP in order to reinforce your infantry while he's reinforcing his?
And by indirect I mean mortars because the REAL counters to FRPs like rocket artillery come very late, when the damage is already done.
Part of your problem with dealing with FRPs is that you believe the above is actually true. There are so many options for each of the factions that allow you to put pressure on and destroy FRPs. The longer you wait to deal with them is just more momentum you are gifting to your opponent. But you'll be happy to know that FRPs will come a bit later now in the FBP (A reasonable change).
Shitty OKW players always pretend like FRP is a penalty, while it is a bonus.
You know that there are two other factions that have FRP, right? Both happen to be Allied factions... Careful, your bias is showing.
There are NO risks in FRP, unless you're got so used to FRP faceroll on big maps in teamgames that you're building it in the middle of map.
Keep on thinking that, you're only hurting yourself and limiting your ability to deal with and capitalize on your opponent's use of FRPs
There's a reason why Relic decided not to go with the FRP redesign that was originally presented by the unofficial balance mod team, and alot of you fail to realize this: Simply reworking a feature so that it doesn't resemble it's previous state or outright removing it entirely, especially when it is a part of more than half the factions available, is extremely detrimental to game balance.