Without watching: OKW sturggles a lot vs MGs, so I tend to always have 1 sometimes 2 on the opener vs OKW.
Edit: I'm just gonna do a full review here. Gimme an hour.
After watching: You lack capping in this game because you heavily lack capping squads. You had only 1 section the entire game, and your engineers would either be repairing or just sitting AFK. You lost 2 engineers, 1 to body block cheese which is annoying, but ultimately you lost it to not reacting quickly enough with the squad.
Just try and keep your squads active and less ambush camo stuff if you want to cap more. You got a lot of wipes because of commando camo gammon bombs but the OKW play was also floating a lot. If he had spent his resources you could've really been in trouble.
If you don't use the tactical map I highly recommend it to keep your squads moving.
Essentially you didn't have capping squads. You had a UC, a vickers, a sniper and 2 commandos you were using for ambush. That's 5 squads who arn't capping.
Thanks for the advice.
I usually build 2 sections in 1v1s and I probably should have here. I'll probably just stick to that from here on out since it did end up hurting me as you said. That first engineer was mostly cuz I was being greedy lol. I was wanting to drop a model off the sturms so he'd have to retreat them later but didn't think they'd get wiped so fast. Misjudgement on my part.
Yeah I kept seeing him just pulling out ober after ober and I was thinking "oh shoot I'm done for". I guess not, so I'm not complaining.
Thanks for the tip about the tactical map, it was very useful in my later games.
Thanks again for the whole review.