Hi im Kolter, first time i ever make a comment here but i am a fan of Coh 2 and have over 1800 h in. and sorry to say but this will be rader long thread.
my main faction is usf and i have been hardcore playing them since release up untill this autum when i started to shift to soviet, wher, obkw and ukf.
the thing about this patch that concerns me a bit to much is the fact that stuart gets such a major nerf,
Stuart
240 mp- 70 fuel to 270-70 fuel. ok but - 25 % inf dmg. thats alot, this unit is for anti inf, and i can say by experience that this unit comes out about 5-6 min if usf had a good start otherwise close to 7-9
during this time usf will encounter panzergren with shreks, at or mines and pumas, this is a hard time for the stuart witch isnt that effective against neither veichels or inf tbh, it does it work but i wouldnt say its on pair with lutch or t-70. generally its not a unit that needed a nerf. basically if u had a bad start with whermacht then you must expect the stuart to come, 5 min prep time for it.
the other reason why this is such a huge blow to usf is that stuart is the only unit usf can rely on to hold the line untill shermans comes out, thats because Ostwind will come out faster then shermans, same with stug E and command tank, sure stug e gets nerfed but during my experience alot of battles has been shifted to the axis favor cuse of stug E and the lack armor i had against it.
third is that this patch is forceing usf to go LT tier instead of captain, i rly dont like this option cuze the usf LV are weak and didnt eflict enough dmg on enemy veichels or units. the overprice was also afact but they get 2 shoted by at, 2 222 or 1 luch could easily take them both out so lt tier is not rewarding at all, and now - 50% main gun wep dmg on inf, its not good at all. thats why atleast i have to go captain, the lack of mines does not help either tbh.
on close combat maps such as semosky or the new maps, you can expect enemy tank mines. witch 1 shot lv, and you can expect them for sure.
the gamechanger was the mortar for usf, this unit made usf able to get the stuart at 5-6 min. i haveto say, rather nerf the fire rate on the usf mortar then nerf the stuart. or atleast consider to only drop the fire rate on the stuart by 10%.
last if not least, ppl who push usf in 5-6 min when the stuart comes out, can expect to get punished if they dont lay any mines or have a at to back their inf upp. i always have a at behind my units to cut of the effectivness against stuart.
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2