Will take a look at this. Thoughts posted shortly.
/set yellow
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Post History of ShadowLinkX37
Thread: 1v1 USF vs OKW12 Apr 2017, 15:25 PM
In: Replay Reviews |
Thread: Conscripts y u so bad11 Apr 2017, 18:19 PM
I'm really confused on conscripts placement currently. If they're a support unit, what is the soviet mainline infantry? Penals? Maxims? Penals are in such a weird spot imo as elite infantry that can 1v1 any stock infantry from axis early game and we all know maxim spam is horrid to play against. I don't see a problem with buffing accuracy to conscripts and removing some of their current factors to make them stronger mainline fighting forces. All I want for conscripts is to be reliable backbone infantry so soviets can use them instead of having to resort to maxim spam or penal spam. Buff their accuracy so they're not RNG cannons and nerf their damage or DPS through reload or CD I don't care. Make penals a lategame infantry and buff accordingly, similar to obersoldaten or Pgrens. But giving a faction a unit they can build right out of T1 that can slaughter anything the axis can field early game is just a horrid design. In: COH2 Balance |
Thread: Sturmpioneers building wire from garrison.11 Apr 2017, 15:24 PM
It was a shift command, but that'd be considered an exploit if I'm not mistaken. In: COH2 Bugs |
Thread: Sturmpioneers building wire from garrison.11 Apr 2017, 05:13 AM
bump In: COH2 Bugs |
Thread: Visions about P4 and P511 Apr 2017, 05:10 AM
Coh2 mod tools on steam.
Not 100% sure what you're asking here, but the infantry engagements for at least backbone infantry are pretty good ATM between OKW, USF and Ostheer. UKF and Sovs needs nerfs/buffs respectivly to their backbone infantry. Ostheer tanks suffer heavily because of the 0.5 moving accuracy multiplier which is where a large portion of "Ostheer tanks are trash" idea comes from. Soviets have the same but their tanks are inexpensive and disposable. Obviously losing a higher priced tank is a larger blow you than losing a cheap one, and you should be punished for losing your tanks if it happens, but making the engagement come down to RNG gaps like those moving accuracy multipliers is just frustrating sometimes. In: COH2 Balance |
Thread: Visions about P4 and P511 Apr 2017, 03:35 AM
JT 85 range to the elephant 70. Elephant has 100% pen against every allied tank except the IS2 which has 375 armor and the elephants pen is 360/400/440. So at max range the IS2 has 4% chance to bounce a shot.
I wouldn't rely on http://coh2chart.com yet because players are still adapting to the meta and people who are less informed are still trying to figure out the best cheese to abuse to boost their ranks. In: COH2 Balance |
Thread: Penals build (Suggestions welcome)10 Apr 2017, 23:33 PM
Your build order sounds more than alright. Your last point about trading a penal out for a DSHK is completely fine but may be manpower heavy if you go 3 penals into DSHK. TBH I think it will be dependant on how the CPs are coming in that game. You need 2 CPs IIRC for a DSHK, so if you've got it or close to it hold at 2 penals and go DSHK. If not you could try sniper play if you're up to the micro or go for that extra penal. Commader wise, lend lease commander is fine but because the M4C sherman is getting a cooldown nerf in GCS patch you won't be able to spam them like you can now, so don't get overly attached to them. |
Thread: Visions about P4 and P510 Apr 2017, 21:25 PM
Ostheer P4: Hp 640, armor 180*, penetration 100/110/120, reload 5.3/5.7, range 40, moving accuracy multiplier 0.5, population 12, chance to pen Cromwell/Sherman/T34 respectivly from mid range: 68.75%/68.75%/73.33% USF Sherman: Hp 640, armor 160, penetration 100/120/140, reload 5.6/6, range 40, moving accuracy multiplier 0.75, population 12, chance to pen OKW/Ostheer p4s respectivly from mid range: 51.2%/66.66%* UKF Cromwell: Hp 640, armor 160, penetration 105/120/135, reload 5.6/6, range 40, moving accuracy multiplier 0.75, population 12, chance to pen OKW/Ostheer p4s respectivly from mid range: 51.2%/66.66%* T34/76: Hp 640, armor 150, penetration 80/100/120, reload 6.1, range 40, moving accuracy multiplier 0.5, population 10, chance to pen OKW/Ostheer p4s respectivly from mid range: 42.7%/55.55%* OKW P4: Hp 640, armor 234, penetration 100/110/120, reload 5.3/5.7, range 40, moving accuracy multiplier 0.65, population 12, chance to pen Cromwell/Sherman/T34 respectivly from mid range: 68.75%/68.75%/73.33% (*) Once the Ostheer p4 hits vet 2 and gains the armored skirts it's armor and allied pen chance match the OKW P4 Here's some stats for thought, veterancy wise the t34 needs the least EXP to hit vet 3 followed by the cromwell. Highest is OKW p4 cause vet 5 OpieOP. The big differences here aside from veterancy is the moving multipliers and cost per unit. Moving multipliers can be negated with glide shots but you still sacrifice momentum for it. Even though these tanks are relatively matched, the cost of allied tanks being lower allows them to field them sooner which gives them a head start on vet as well as bleeding of opponets. Sherman is stronger in this department due to HE rounds. I think the T34/76 series is a bit too cost effective and should be raised roughly 10 fuel since in the june patch of 2016 they received massive AI buffs. OKW p4 is overpiced if you just rely on RNG to save your tank from allied mediums. Especially when you factor in other meta mediums like the T34/85 which destroys any medium outside of the panther for its cost. Lastly moving accuracy multiplier gap should be much closer. When comparing the 0.75 of the UKF tanks to the 0.5 of Ostheer combined with their fast speed, Ostheer has a difficult time defending against them. I believe if all tanks were to be within 0.1 moving accuracy multiplier of each other, say 0.55-0.65 we'd still have the importance of glide shots yet sovs and ostheer wouldn't be throwing dice whether or not they're going to hit on the move while UKF is realistically going to hit every time. With the UKF and USF accuracy multipliers where they are, when playing those factions you have to worry about glide shooting significantly less and thus require less micro and skill. You could argue that this is offset by the Axis having generally the stronger armor pieces which inturn requires less micro. In: COH2 Balance |
Thread: Panthers need adjustment7 Apr 2017, 02:55 AM
The EFA suffer from 0.5 moving accuracy modifier on all vehicles. This is exponentially worse than the 0.65 of OKW and 0.75 of USF and UKF. UKF comet and croms are going to be modified to 0.5 as well as of GCS patch currently. The lower the value of these numbers, glide shooting because more important for accuracy. They need to either lower the gap between factions or give a reload buff to panthers. In: COH2 Balance |
Thread: Unfair garrisons on cut-offs or important resource points6 Apr 2017, 05:18 AM
Eh, it's not terrible almost every map is designed with some sense of symmetry involved so it's almost always fair. While there is some symmetry in maps, the only blatant symmetry I see is on Halbe. I'd personally love Halbe if it had a few more sight blockers and removed the massive strips of red cover down the middle of the map. Also for your 2nd example, what wooden house by southern munitions? It's a narrow path of red cover leading to right side fuel and south VP. In: COH2 Balance |
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