Donnie not joking for once, that's refreshing.
I was half expecting a "playercard please" to be snuck in there somewhere
Thread: COH 3 CONFRIMED?!28 Apr 2018, 19:32 PM
I was half expecting a "playercard please" to be snuck in there somewhere In: Lobby |
Thread: help ! 28 Apr 2018, 02:52 AM
Have you tried what it suggested? Reinstalling the game or verifying the integrity of the game cache? |
Thread: Jackson nerf27 Apr 2018, 23:40 PM
+1. While I love hans and think he's a nice guy, it doesn't make him always correct. Although he probably will be more than some rank 5ks. In: COH2 Balance |
Thread: Fix ur pudding balance team27 Apr 2018, 21:20 PM
If you're just going to delude yourself in to thinking the way you played that game is correct then i'm done here I guess Are we here yet? In: Replays |
Thread: Fix ur pudding balance team27 Apr 2018, 20:04 PM
If you're gonna do bad builds and lose because of it don't blame balance, you're actually deluded if you think you units you made in the order you made them makes any sense. So standard OKW opener 3x volks and kubel is bad? K Should I spam sturms next time? Havn't seen that meta yet. Or please enlighten me how an MG sitting in a house and building indirect fire to remove that MG is a bad idea. Just because I'm not doing the pinacle of OKW meta doesn't mean the tools I used were "bad". By comparison to meta, yes they were but only because the tools are imbalanced. If you think the ISG should not be used as an indirect fire piece to remove static positions, I honestly should stop expecting much from top players. Repeatedly I have been shown it is a case by case basis of who actually understands counter systems and mechanics, and you're not one of them if that is the case.
And why isn't it? Because either A) faction design is garbage or B) it is underpowered. Stone garrisons don't help either.
Again opinion, and keyword "most". Why not all? Because "scope" This game would be DEAD without community patches and relic would be in an even worse spot. That gives the balance team actual power over relic currently, yet its wasting with just mindless buffing and nerfing too significantly for a single unit or not at all.
I still do not see how you think they're bad. Volks DO NO CUT IT vs guards. Also claiming I could use valiant assualt, upgrade my volks with StGs AND toss flame grenades when you clearly saw I was using munitions significantly is a pretty stupid claim
OKW early game is only good because of the sturm starter combined with the cheap effectivness of volks K98s. If you think I was sitting in the sourthern church to get religion next to his cutoff again I cannot help you. I say i'm in the lead because +29F > +23F. My fuel income was greater than his therefore over the course of that time I am increasing the gap between our fuel counts. So yes technically I SHOULD be in the lead. But considering this game is balanced on unit cost/effectiveness, but doesn't even give all factions equal starting resources just baffles me.
I selected overwatch to provide vision via flares for ISGs accross the map, boosting their effectiveness. Each of the doctrines I had could have boosted my army in any way you or I have mentioned. I chose mine. This is entirely just not true. Had the SU76 bounced a single time my p4 would have survived. The overperforming aspects of the unit currently are cost/effectivness, pen and XP. Pretty sure shells pen/bouncing falls under cost/effectivness and pen. Guards button also argueably won him that engagement. Since you cannot attack ground while buttoned allowed him more time and an additional su76 shell.
1. It's very difficult to leave when you're deep and buttoned and an su76 would have no problem giving chase and penetrating a p4. 2. I stayed for the reason above ^ and because thanks to the ever so fantastic balanced game mechanic abandon I had to commit far longer than should have been required. Had it not have abandoned I could have probably escaped since I was under fire from 2 guard squads making that about 4 PTRS rounds extra I took. Yeah it was, but where was my RNG? Su76 getting abandoned? 100% penetration? RNGesus should not be deciding who wins and who loses matches. This wasn't that bad of a swing, but there are many cases where it has been. P.S. thanks for insult.
Fantastic! Relying on an actual counter system to deliver on its supposed counter is probably a bad way to play the game right? The meta should just be spam 8 volks. No need for counters. In: Replays |
Thread: COH 3 CONFRIMED?!27 Apr 2018, 19:30 PM
inb4 DoW4 LUL In: Lobby |
Thread: Fix ur pudding balance team27 Apr 2018, 16:51 PM
https://www.twitch.tv/videos/255023509?t=9m XD so what I'm hearing as I watch this is
But just over everything you're saying that units that SHOULD counter other units that don't and then understand that and expect another counter. That how you get top 20 yes, but that is awful faction design and balance. If an indirect fire weapon cannot counter garrisons like it supposed too then that is a balance issue. I get being top 25 means abuse whatever you have to to get there. but for people who expect the counter system to work just means that someone isn't doing their job on the balance team. Essentially, if you want to create diverse gameplay and options when playing this game, you need to have other options than 4 volks -> flaktrack -> p4 everygame. In: Replays |
Thread: LNT. Pride Posts Kappa part 2: Halfsucked mango's27 Apr 2018, 16:44 PM
I'd pay u back but you don't ever play with me EDIT: nevermind I read the spoiler LUL
You wanna take them words to the Crossroads?
No some guy who goes by the name of penssss or something. In: Replays |
Thread: the state of panzer427 Apr 2018, 04:47 AM
Ah yeah I needed that part. And some certain people (Katitof) wouldn't like you making all of the tanks have the same stats. It says ostheer p4 stat changes? so what about the OKW one? With those current cromwell changes, it would be even more useless. Ostheer p4 would have 100% pen and RoF adv on it. Speed means nothing unless you can get on the rear in a 1v1. Otherwise it's just rotating from sides of the map to push infantry. and with its current scatter (awful) I'd still go centaur 2x AT gun. Although I like the idea of USF kind of having a beefy type tank, they'd have to rework price MAJORLY for those stats. T34 is pretty meh. slight pen buff from current (+10 to each). Again they'd have to rework price for it. I always wanted ram to be similar to a reliable snare under snare threshhold. You could make the tactical decision of making a tank useless like it does currently for the guaranteed snare under threshhold. Your ram I feel wouldn't help ram at all unless you made a successful flank on the tank. If you just dive in 1v1 and then take damage as the ram is delivered you basically just screwed your own tank over. And even if you did make the successful flank on the tank you can always go for the block or just attack the rear, again possibly making ram not worth it since there are better options. In: COH2 Balance |
Thread: LNT. Pride Posts Kappa part 2: Halfsucked mango's27 Apr 2018, 04:33 AM
of course of course. I just ruined a "high ranking" 1v1 player who was rank top 25 with brits pre DBP because he spammed IS with vickers K, blobbed them and called in croc to win him the game. Absolutely DEMOLISHED his USF just now. Basically meaning, once you get past a certain rank. say 150 or 100 or so, it's just all cheese from there to the top. With a few exceptions at the absolute top who have superior micro. In: Replays |
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