If you're gonna do bad builds and lose because of it don't blame balance, you're actually deluded if you think you units you made in the order you made them makes any sense.
So standard OKW opener 3x volks and kubel is bad? K Should I spam sturms next time? Havn't seen that meta yet. Or please enlighten me how an MG sitting in a house and building indirect fire to remove that MG is a bad idea. Just because I'm not doing the pinacle of OKW meta doesn't mean the tools I used were "bad". By comparison to meta, yes they were but only because the tools are imbalanced. If you think the ISG should not be used as an indirect fire piece to remove static positions, I honestly should stop expecting much from top players. Repeatedly I have been shown it is a case by case basis of who actually understands counter systems and mechanics, and you're not one of them if that is the case.
Leig has never been a garrison counter it does horrible damage to garrisons, and this all harkens back to the point. M
And why isn't it? Because either A) faction design is garbage or B) it is underpowered. Stone garrisons don't help either.
Most of what you complained about is getting changed. Nevermind the fact that you lost this game via a combination of bad build choices and some bad RNG.
Again opinion, and keyword "most". Why not all? Because "scope" This game would be
DEAD without community patches and relic would be in an even worse spot. That gives the balance team actual power over relic currently, yet its wasting with just mindless buffing and nerfing too significantly for a single unit or not at all.
Yes obers are bad on Arnhem, you could have just gone 4 volks, actually pushed buildings because you have flame nades then and then you dont actually lose out on ai dps because you ahd access to valiant assault.
I still do not see how you think they're bad. Volks
DO NO CUT IT vs guards. Also claiming I could use valiant assualt, upgrade my volks with StGs AND toss flame grenades when you clearly saw I was using munitions significantly is a pretty stupid claim
You took 0 advantage of how good okw early game is, made like 2 plays for his cutoff in the first 10 minutes yet imagine yourself in the lead, you did not have a resource advantage in this game. In your mind where you did have an advantage you still failed to capitalise on it any meaningful way.
OKW early game is only good because of the sturm starter combined with the cheap effectivness of volks K98s. If you think I was sitting in the sourthern church to get religion next to his cutoff again I cannot help you. I say i'm in the lead because +29F > +23F. My fuel income was greater than his therefore over the course of that time I am increasing the gap between our fuel counts. So yes technically I SHOULD be in the lead. But considering this game is balanced on unit cost/effectiveness, but doesn't even give all factions equal starting resources just baffles me.
You made obers on arnhem with stg option and didnt take it, nevermind the fact you didnt even have muni to up the obers with for about 4-5 minutes.
I selected overwatch to provide vision via flares for ISGs accross the map, boosting their effectiveness. Each of the doctrines I had could have boosted my army in any way you or I have mentioned. I chose mine.
SU76 being OP had 0 impact on this game, guards being OP had next to no impact and the ppshs didnt really do anything as his cons werent actually doing anything.
This is entirely just not true. Had the SU76 bounced a single time my p4 would have survived. The overperforming aspects of the unit currently are cost/effectivness, pen and XP. Pretty sure shells pen/bouncing falls under cost/effectivness and pen. Guards button also argueably won him that engagement. Since you cannot attack ground while buttoned allowed him more time and an additional su76 shell.
The SU76 fired like 2 shots at the p4, 90% of the damage was done by guards as you didnt just leave when it was obvious you were going to lose the tank.
1. It's very difficult to leave when you're deep and buttoned and an su76 would have no problem giving chase and penetrating a p4.
2. I stayed for the reason above ^ and because thanks to the ever so fantastic balanced game mechanic abandon I had to commit far longer than should have been required. Had it not have abandoned I could have probably escaped since I was under fire from 2 guard squads making that about 4 PTRS rounds extra I took.
The not killing con on retreat was just bad RNG not P4 being bad, if you have any semblance of impartiality in your brain you'd have worked that one out
Yeah it was, but where was my RNG? Su76 getting abandoned? 100% penetration? RNGesus should not be deciding who wins and who loses matches. This wasn't that bad of a swing, but there are many cases where it has been. P.S. thanks for insult.
If you're just going to delude yourself in to thinking the way you played that game is correct then i'm done here I guess
Fantastic! Relying on an actual counter system to deliver on its supposed counter is probably a bad way to play the game right? The meta should just be spam 8 volks. No need for counters.