Profile of ShadowLinkX37
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Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: Wer kann Helfen ??10 Apr 2023, 17:31 PM
English if possible please. |
Thread: CoH3 Unit Number Assignment: Seeking Assistance13 Mar 2023, 20:32 PM
Ctrl + Shift as stated above will remove all units from said control group, which I dislike entirely. It doesn't pose a problem if you're only removing 1 unit from it though. Honestly the whole control group scheme feels so rigid. In: COH3 Central |
Thread: The kindness of the world about Rommel10 Mar 2023, 01:15 AM
No modern politics please In: COH3 Central |
Thread: The negative user reviews are infuriating9 Mar 2023, 23:44 PM
Now I am terrified. I am quoting Reverb and people are agreeing with me. The reverb redemption arc is happening In: COH3 Central |
Thread: The negative user reviews are infuriating9 Mar 2023, 23:17 PM
Short and simple as reverb put it, games garbage for $60 pricetag 1.0 release. There's too many critical issues Rosbone pointed out that are very simple issues or should've been nonissues.
That's all simple issues and nothing on the absolutely insane balance that was the first week. Balance is expected to be rough for awhile on a new games release, but decisions like emplacements shouldn't be countered by indirect fire and basically only AT weaponry? I find it hard to believe that any semi-competent player would say that was a good change. Remember back before steam took over PC gaming and 99% of players wouldn't patch their game ever? Devs had to actually release finished products at release or players would try the game for 4-5 hours at most and then drop it or return it. The online patching trend has in part ruined far too many AAA titles for the last 6-7 years at least. That's what the bar should be, not this cyberpunk, bf2042, diablo immortal, EFT crap they get away with BECAUSE of the average player throwing $60 at it for prerelease and accepting half-baked games. It doesn't matter if I want the game to be successful because CoH is a great franchise, because if I accept crap now for coh3, their bar for "accepted" and getting away with $60 becomes that, crap. Just look at Metroid Prime: Remastered that released physically the day before. It sold out in minutes from Nintendo's website and the actual game code is from 2001-2002, just with new visuals. All the old speedrun exploits are still in the game. The core gameplay in fantastic and with the added effect of being on their most recent system with great graphics they made phenominal sales and hopefully some new fans and hype for prime 4. If CoH3 received that level of polish alongside the core gameplay which is already solid, it could've carried the community much farther than it currently is projecting. In: COH3 Central |
Thread: Shoutbox Bugged?8 Jan 2023, 19:30 PM
Yes it's server side. In: Site Feedback |
Thread: lag problem1 Dec 2022, 03:07 AM
5G is garbage when attempting to pass through solid objects. If your router/modem is in another room it'll cause packet loss or higher latency. As suggested by aera, try 2.4 if nothing else or try ethernet which is the prefered. |
Thread: Katyusha “Creeping Barrage” vs. Stuka zu Fuß Barrage18 Nov 2022, 17:45 PM
As someone who rather frequently uses the katy barrage ability; +1 Good summary. I'd like to emphasize the range of the the katy creeping barrage. You can fire it from max range like the stuka with an additional 40% range and it is still 100% accurate to the target line. Can be fired from red ball base sectors to the mid VP (probably). Its range is absolutely massive. In: COH2 Balance |
Thread: Replay Review Request: Difficulties fighting USF Airborne.15 Nov 2022, 18:56 PM
first few minutes: Your teammate on your side (OST) lost 4 squads in 4 minutes. Don't care what you do, against anyone applying pressure you basically lose your side. Not your fault. Good on the OKW though for rotating and securing 2 wipes out of that bad situation though. Flametrack micro initially was poor. Rotating a lot so it wasn't using both flame projectors etc. 8:55: First major mistake I saw was when opponents captain smokes your allies MG42 to steal the decrewed 42. You had flametrack there ready to defend but responded slowly with attack ground and only after he was basically on the gun taking it. Should've either recrewed it before him with your repairing pio or just sprayed the 42 and captain before he could get to the gun. 10 seconds later: Ok so they actually didn't get the MG but it gets decrewed closer to their lines and just sits there for minutes. Take it or destroy it because you don't want allied MG42s. 13:00: Flame track eventually destroys opponents building, this should've been done as soon as the 50cal gets pushed away. Planting schu-mines with HT. Personally I'd rather have the S-mines since they're more cost efficient and the tellers are better vs tanks by a mile. But mines are mines and they work so they're alright. 14:00: Teammate in forest has a p4 and you have no AT. Should have some for of AT by this point or you could get run off the field. Yes teammate has schrecks and stole an AT gun, but that's all you've got for 3 players in the city. 15:00 as I just said, 2 tanks just appeared and you have 1000 mp, T2 up and not building an AT gun. Waiting on panther. You can get away with it probably, could lose some ground though. 17:30 Panther diving for minimal reward. Had you gotten snared or hit a mine you would've probably died. 18:00 I like the werfer decision, was thinking exactly that. Hopefully does more than your teammates stuka 21:50 I saw that werfer attempt. 22:40 So at this point you're down 300vps at 135. Now given the game goes far longer I will assume there's a decent holdout or turnaround coming. Ideally though you're not giving up triple caps this much though. I see the forest player kinda got battered out of the forest, but OKW was supporting you two after your teammate basically flopped the opening and as you can see that has a detremental effect on the teams ability to hold territory and vps. Not exactly your fault, but at some point somone needs to step up and contest another VP if you're devoting 2.5 players and struggling to hold 1 vp. 23:00 also this is the 2nd time p47s have been used. Don't care who it is, someone needs anti-air to counter it. You can't wait 60 seconds for the duration to run out every time they click a button, especially when you see 3 different players using paths. 25:45: decent push. Got a jackson, TA pushed through (teammate). P47 called, no AA and lost the werfer as a result. 29:00ish Lost KT and panther for 2x jacksons. Not worth it. I've noticed this a lot for you is that you seem to want to continue moving forward through an area even showing your rear armor as opposed to reversing. I suggest reversing in most cases unless there's a clear faster way out by continuing forward. It 100% guaranteed your panthers death at this point. Maybe it wouldn't have gotten out anyways but it definitely wasn't going to with a sherman behind it. Also just a tip for this map: I believe the KT is near impossible to dislodge from the city VP when properly supported. I would've liked to see the KT over there as opposed to mid getting destroyed by 2 jacksons. Yes it wasn't your KT but to give the tip to your teammates next time if it arises. 33:15: Only reason you guys haven't lost by this point is the forest player seemed to have stolen a 105 sherman and kicked out their opponent. Bunkered up nice (toxic) and maintains that VP. OKW lost 2 stukas a few minutes ago. Tellers may have stopped that jackson but more importantly I'd say you need that werfer again. Not necessarily because OKW lost a stuka but because you need to stop the infantry, blobs, and the AT guns. 35:00: You're currently getting extremely lucky not losing anything to the triple p47s. No AA from anyone yet. 42:00: Ok so your team just got slammed by probably 6 jacksons and lost probably 80% of your armor teamwide. You're making 2 more pgrens. I would say you either need pscrecks for defense in a bad situation or you need fausts from grens. I'd say grens are the way to go for the entire game. Pgrens are nice, but I find they fall off a bit much and no snares makes me sad. 43:25: Again teammate loses KT, has AA again. I think an issue here is that none of you can counter the 60 range TD hordes. Need a heavy TD or more OKW JP4s, but 1 OKW can't counter 4 USF players making jacksons. So beyond this point team just got rolled by jacksons. 3x panther doesn't really do much here. Not exactly the wrong choice since there was either this or stugs if you wanted armor. Think the play probably would've been take the city and mine up before the jacksons could amass and push back. Biggest issues on your end was micro, specifically armor micro, and then just macro and decision making. Needed AA for most of the match, pgrens weren't the call imo. Needed pios to cap and probably repair/sweep. Only so much you can do when teammates losing heavies every 5 minutes. Commander choice was subpar imo, but if you want to use a commander that's the cost I guess. Hope this helped. In: Replay Reviews |
Thread: Why does Overwatch(commander) exist?15 Nov 2022, 16:54 PM
Yeah Overwatch is a tiring and obnoxious commander to play against. +1 OKW commanders are all obnoxious except for the "bad ones". One could argue EFA would be like that as well if they didn't have 2.5x the commanders just swapping out 1 ability. In: COH2 Balance |
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Latest replays uploaded by ShadowLinkX37
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Need an upper level player or analyst for play analysis.by: ShadowLinkX37 map: Arnhem Checkpoint1-761
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