Isn't Captain tier supposed to counter Ostheer due to the fact that pack howitzer can counter statics positions?
Theoredically yes if your OST opponet builds into that. But if your OST opponet sees your CPT and decides "Hey no 50cals! Spam Grenadier time with G43s!" You basically just get run over because of how much OST can out blob you with their low initial cost of grens combined with the power spike and mobility of G43s. The mobility of the G43s keeps the howitzer fairly underwhelming.
But yes, you could get away with howitzer, even 2x howitzer if your OST opponet is pulling out LMG42s or heavy HMG42 play. Otherwise LT is better since AAHT just dumps on heavy gren play and can crush single 222 +Flametrack.
What a biais memory you have. Penal were given PTRS in order to nerf their insane AI damage. Without PTRS option Penal would have been impossible to balance between OPness and uselessness.
Anyway, since you don't want to understand the difference between skipping tier and non linear tiering, I guess there it is hopeless to talk with you.
???????????? Honestly you look like you just like spewing BS. If the PTRS is not already on the squad, then the AI it has when constructed would be therefore untouched by the PTRS AI nerf. Honestly amazed someone thinks the PTRS was added because their AI performance was too strong. If that were the case they'd just nerf their base stats. But tell me more about bias since you play 1 faction
It only does 640 damage doesn't it?
I agree it shouldn't be wiping tanks on hit (well, maybe on direct fire, but even that could be a critical cocktail instead of an insta gib) and it should ABSOLUTELY get the sturmtiger treatment. HUGE aoe damage, suppression and smallish OHK aoe. I've been saying that's the way to go for problem wipers for years. Hit and wipe or miss and do nothing is no fun for either side.
Maybe now I'm not sure on its damage and I'm not going to look it up ATM :/ I just remember have frustrating games against even the nerfed B4 getting 1 lucky shot on a panther and all the sudden I was down 200 fuel. That was ofc back when panther only had 800 HP but still.
And personally I think a heavy arty piece like that that gives you massive AoE suppression at massive range to truly be support for infantry sounds dope AF.
I see no fun in playing against a unit that can instantly wipe a panther if it hits. Should probably give it the sturmtiger treatment. Mass suppression in AoE where it hits.
Enough with this playercard BS. It's childish. What we really need to do is enter the arena and fight for our online honor.
2v2 tonight, Achelous River, 15hrs and 3 minutes from this post. 13:37 Zulu. You and distrofio can take The People's Liberation Army, Tactical Imouto and I'll take Eldar. Join "Rush B" group. Winner gets the all new hetzer commander for UKF.
And why ost T2 shouldn't be required?
Its early game tier in a faction that techs linearly and its impossible not to have it before light tanks arrive, unless you didn't capped a single sector for first 10 minutes.
There is no excuse to complain about ost needing T2 and there is no excuse not to have it.
USF is more tricky, the intent was probably to have to get zooks when going T1, but that isn't going to work due to how irrelevant all T1 units are because of "improved balance".
Ostheer doesn't need to tech linearly. The only linear part of ostheer is battle phases. Every structure does not need to be constructed. Ostruppen into T2 was used multiple times in GCS2. If ostheer is always meant to have T2 up I hope to see you correcting all fuel equations to factor in how much is required for a standard medium. Should make ostheer look a lot worse than it actually is.
Funny knowing why Soviet ended with Penal PTRS... Ostheer T2 giving you 222, pak40, pzshrek in adding of long range pfaust and mines. I mean, dunno what you want more.
Soviets were given PTRS penals because prior to that T1 soviets would get dumped on by lights because there were no AT options. Literally the same thing would happen to ostheer if we took away their ability to kill lights and the puma. Or is "use 4 snares on a kiting T70 acceptable AT" I don't know why having a sweeper and repairs close to your light is a foreign concept, that or you just want to dive with T70s and have no reprocussions.
If you don't have T2 up by the time light tanks arrive on field as ost, well, I don't think there is enough "bad" in the world to describe that.
Maybe play the game before calling other people "bad" T2 OST shouldn't be required either. By that logic USF is fine and should just get both LT and CPT because they have decent tools in those tiers.
I hate that argument! indeed they dont have a decent LV to counter other LV's but that doesn't mean their mine should instal kill. I've lost countless LV's to a faust followed up by a 222, if their mine was on par with the other mines I'm sure it would be the same outcome for hitting them too
That really depends just on how deep your are if it was a standard mine. If your snared vehicle has a means of support the 222 won't kill the light tank.
The reason the Puma is king is because it allows you to stay in the game when any other faction would have be on the backfoot in the same situation.
Panic Puma had sense a year ago, not today.
There are many reasons why panic puma is king. Yours and mine is just some of the few. Another reason is that even if you kill your opponets light it allows you to maintain more pressure due to having a vehicle and some mediocre DPS. Plus it has pretty good sight range, espeically with vet.
You don't need a vehicle specifically to deal with it.
I mean, look at soviets again, its not like they pick SU-76 to deal with luchs/puma (yes, I know that T-70 beats luchs, but if you want to actually kill it, you'll need bigger punch).
Or USF, when was last time you have seen Stuart?
The Soviets have AT possibilities wherever they tech, inorder for OST to actually have AT sources they require T2. Plus guards are dominant as hell as always.