Right, because demos are abused so hard right now.
Sounds like you dont have an issue with the m20 vet 3 mine laying speed change, you have an issue with the mines themselves. This is a different topic entirely, and one that this patch doesn't seek to address (as far as im aware, anyway; this mod already covered more topics than I think we wanted it to...).
And yes. Some people are telling you to buy a sweeper. Those also happen to be entirely different people who have different opinions than those people complaining about OHK mines. Either youre assuming everyone who responds to you should be grouped into a singular entity and shouldnt have their own separate opinions, or youre trying to illustrate how divisive a topic this is.
Demos were used in GCS2 on buildings for free wipes = abused. No wipe should be brain dead, otherwise skill wouldn't matter. It would just be who could abuse the most braindead crap instead actual skill in games.
But your assumption of me disliking immobilize is correct. As I've said many times already, it's very punishing. However they won't remove it from the game, just like abandon, just like main gun crit and many other terrible mechanics. Instead I intend to stop the spread of these terrible mechanics by buffs such as this.
What this patch entails is completely up for whatever relic and the unbalanced cornerstone table decides it seems. First it was commanders, then we threw in royal engineer snares (deserved), then we saw the brummbar and t70 nerfs (deserved) and now we have USF getting a tech structure rework (deserved). Tomorrow it'll be nerfs to the demo and goliath.
I actually went back to the OHK thread and looked for a certain person, funnily he/she hadn't posted about it. They all tend to blur together occasionally because they all spout the same stuff most of the time. Unfortunatly for me though this time was not it.
Smoke is nice but I'd rather just blow up the mg or whatever (which the pack howie does pretty reliably). RE/officer smoke is also generally more reliable and quicker, if shorter ranged. Don't get me wrong, it has its uses, but usually I'd still rather have a pack howie than a glorified smoke dispenser.
Once you're done with BARs. If you build 3 rifles, that's 360 for 6 BARs, and if you put them on your LT or CPT, then it's 480. If you get double zooks on a squad (presumably your REs) that's 580. Even for just single BARs for each squad that still comes out to 340, but realistically you eventually need double BARs.
I understand and I agree 100% as far as pack howie vs mortar goes, and I'm sad that if I do want to get a pack howie i'll have to buy full CPT and still get LT for the HMG.
I don't expect people to forego BARs just for the M6 AT mine, but you can very much sacrifice a single BAR for a potential game changing mine. 1x BAR though will not be a game changer in itself. The power of the AT mine remains. Furthermore zooks will see a reduction in usage because of how accessible the AT gun will be.