Cover your faction weaknesses. Get good rocket arty, get some good offmap to counter on map arty, get recon, your own arty. Then you can play as you like more or less. Skill can carry pretty far.
Then there's the same toxic meta BS that plagues all teamgames. Bunkers, snipers, axis heavy spam etc.
Jackson fails a lot vs mediums, or I'm curse with RNG maybe.
USF ATG, well... a video can explain it better
I agree with you in general but at the moment the state of balance is rigged. Some factions are much more dependent on RNG than others, leading into more micro requirement to overcome it while some other faction can simply a-move their army because RNG plays in their favor.
To put it clear, when I play Axis I always estimate the risk to see my Tiger or Panther or Brumbar to be damaged at each shot. So every time they bounce a shot, I see it as an extra life, I see this RNG as rewarding, if there are no favor in RNG, that's not a problem because I didn't count on it.
On the other hand like in the video when my Atgun fail to penetrate twice in a raw a stock medium tank (and that's not unusual) and lead into having to retreat all your army because RNG doesn't like you at this particular moment, I feel helpless, what can I do more? That a true question. Because It would have been a KT, ok I can understand the situation, but that's just a Pz4 which in return has no problem to rampage anything around it.
That clip may be pretty bad for the AT gun, but 1.25 bursts from the 50 at like range 20-25 and the volks still isn't in the dirt is even more depressing.
I think the 45% win rate in team games is what makes them less fun to play...
Generally a 10% differential means there is something systematically problematic. Though I'll bet some of that has to do with maps. Redball and Whiteball need to be played less, as they REALLY incentivize MG42 into cache games. Though 2v2 also has the same divide. Statistically, the strongest Axis team is a 50/50 mix of OKW and OST, in every game mode. Still, this 10% differential is cross all team games. Something is systematically wrong.
Interestingly, UKF was the highest winrate faction in 1v1 for the month of June, I really want to see those winning builds.
I do love whiteball, I think it's a phenominal map. Redball on the other hand is blatantly axis favored. Now don't get me wrong, vetoes should have their uses, but I've seen many times before from "top teamgame players" who are also members of the balance team simply say "just veto redball as allies 4Head" as their argument against it. I'm not saying I can do any better or there aren't other factors in play, but for "top members" of ladder and the balance team to give such trash arguments is really... damaging to coh2 overall.
Seriously , these Allied heavy tanks are over designed to a point they underperform in the very thing they where designed for in the first place , meanwhile the pershing get's outclasses by the damn panther and you telling me these tanks reflect the cost off what they should be able to do?
They underperform significantly while the resource costs do not even reflect the performance off these tanks.
At the end of every video you show the price and popcap of the tank vs the panther. The panther is obviously going to be less expensive. Why? Compare the AI power of the main gun on each of these tanks vs the panther.
What I'm telling you is the pricepoint reflects the tanks after you consider the power of the maingun vs infantry, something your tests ignore entirely. This is the same as asking why the Su-85 at 130F has the same max range pen as the panther at 55F less and +10 range while having better RoF. What's the downside? It has no turret and can be easily flanked if unsupported.
So you're complaining that allied heavy tanks are bad?
The pershing has nearly equal stats to the panther in terms of AT, having only a bit more armor and 5 less range.
The IS-2 while having 1 second longer reload while having an additional 80 armor and the same max range pen of 220. Although at vet 0 only has 45 range. It also has the additional 80HP. Which matters a lot because it brings the max HP threshold from 2 snares to 3.
The KV-2 won 2 of 3 fights and is considered to be an AI tank. It nearly won the 3rd match as well. The fact that it can consistantly give a panther a run for its money as well as being a massive threat to infantry is all that really needs to be said about it.
You're comparing the panther to the Tiger 1, of which in automatch do not fight each other regularly, and the main arguement I see is entirely based off the tigers reload stat. The tigers reload stat coupled with the pen/armor equation of the tiger vs panther is what allows it to win consistantly. That's what the tiger boasts asymmetrically. The pershing has its slightly better speed, the IS-2 has its better armor, and the tiger has its reload.
At the end of every video you show the price and popcap of the tank vs the panther. The panther is obviously going to be less expensive. Why? Compare the AI power of the main gun on each of these tanks vs the panther.
Then after all that, know that vaccumm scenarios while useful for testing and balance discussion to some degree are no replacement for actual ingame performance.
EDIT: There was no text when I started typing, and it was added while I was making my post. I've essentially deduced what was being said more or less.
Can someone at least confirm what does "BAN DODGING" MEAN? Because I am already seeing that banned folks are already playing with their 2nd COH2 ID. So I am not sure whether it is connected to dropping or using 2nd ID while being under ban time.
Couple of things I want to point out.
We're not relic, so we do not speak for them.
This is a VERY suspicious/odd case because as far as I know, we've never heard of any ban based on "dodging". It's quite hard to justify a dodging ban when a lot of people struggle to run your game when it's prone to crashing.
"Ban: dodging" if I were to guess means you're intentionally leaving too many times too early in the game or just dropping in load screen. The point is, it's intentional and it's clearly getting someones attention. Or it's because as you've said you're intentionally going around the ban on a 2nd account.
If you're intetionally going around bans with a 2nd account I guarantee relic will act on that if they catch you.
It doesn't matter if other people are getting around bans with a 2nd account, what matters is that you're doing it. You may contact relic at their enforcement email and ask what the ban was for. Also if you have replays that you suspect caused your ban, and you'd like for the community to see them you could upload them here. If you're doing something that wouldn't be good to post publically like excess flame or teamkilling though I wouldn't recommend it. The point is, there's a factor missing here that's causing you to be banned multiple times. Who's hiding it though only you and relic know.
I just tried the IL-2 loiter. It was a little ironic that after saying it was really so-so, I used it twice to save an IS-2. It doesn't do loads of damage but the suppression is enough to allow even a snared IS-2 to limp away from a shrek squad.
Didn't even know it had suppression. Just tested it and after looking at it, I'm not sure I'd call it worth 180 munitions, but it is a loiter so I guess it's pretty insane if there's no AA present.
Just tested it, and since I play 80% allies in teamgames, I'm on the receving end more than I'd like to be. In my experience, and from the tests I just did, it's working fine. Skillplanes can often be inconsistant depending on how many hits they land, sometimes doing almost nothing to targets moving fast or landing all hits occassionally. Most of the time though they contribute their fair share without going in and wiping the floor with your opponent. I know once I see sector assault once I get AA if I haven't already and if I'm brits I put EWS on everything. The extra speed from EWS really can negate the damage sometimes.
I didn't play CoH1 online so I have no idea how successful it was on the PE, however my first concern would be that 1 selection essentially becomes meta and the other gets sidelined.
Are you talking about the IL2 or Sector Assault? The IL2 does practically no damage to armor. Sector assault can but IIRC, you have to maintain vision for it to work.
talking about sector assualt. Honestly IL-2 loiter isn't terrible but it also IMO needs to be used in the correct scenarios, otherwise it feels poor.
Yeah sector assualt needs vision but only for a second for the planes to pick a target, which should be really easy to achieve.