How many riflesquad do you build? vs OKW I'll build 3 of them + 1 officer, vs Ostheer 2 of them + 1 officer on a regular build without callins infantry to transition the faster possible into early hmg or m20.
Riflemen are cost inefficient early game because they can't carry the early game with even more cost inefficient Rear Echelon. They don't trade efficiently vs volks at any range (even if they win) and are bullied by Sturm on a level that let you think the price difference cannot really be 20 manpower. Vs Ostheer they get simply outspamed by Gren with a super early HMG in support (who don't build 4gren + 1 hmg early game?) and its even more pathetic when Assgren are called.
Every game I watch on 1vs1 is about the USF player trying to avoid the maximum to build riflemen. I can recall a recent game seen on VonIvan channel where he had 3 riflesquads hold by 1 Sturm squad...
Know I agree the things are changing once you can equip some BARs on them but before reaching that state, there are too much opportunities for your opponent to end you quickly.
I usually build 2x rifle and try and pray I can make it to LT vs OKW. Unless I go airborne, in which case I always just tech CPT for pakhowi and just drop MGs. I buy paths instead of a 3rd rifle and down the line get paratroopers. I go CPT vs OST.
I don't really see how OST can outspam USF in terms of infantry when they need to build both the T1 and an HMG vs USF. Going straight gren spam vs USF sounds honestly awful. G43s are good vs closing the gap units like rifles, until BARs where the BARs just win at long even vs G43s. And 2x BAR rifles can close the gap through open field and beat LMG grens. The only thing that saves OST from that is the HMG. Not to mention that AAHT is a murderous unit to gren spam.
I wouldn't use VonIvan as the bar for meta builds or gauges. He's a great guy and player and tbh one of the last few consistant coh2 pro streamers, but he does a lot of trolly builds that I'd say aren't always the pinacle of meta. Maybe he was trying full meta that game idk, I can't say I didn't watch it probably.
I mean yeah OKW vs USF is a rough matchup early game because of the starting sturms, but what else are sturms meant to do? They fall off at like the 8 minute mark and get pushed to sweeper/repair duty, something USF brags about with their double zook REs + sweeper and self repair tanks. Sturms need to do something.
What I really think is a major issue is how damn long it takes to tech LT/CPT. It delays teamweapons too much IMO. TBH though I don't know what to do with USF. Their infantry are meant to be a do all/be all infantry that you're meant to spam. Imagine if rifles became meta. You think OKW could stop them with their mediocre team weapons? or anything less than Obers when they get 2x BARs?
Also it's rumored that volks are going to 260mp in next patch so we'll see how that goes probably.
What if USF teching came with a 50 cal or ATG rather than LT or CPT? You would be forced into a support weapon to complement your rifles, rather than a rifle to complement your other rifles.
tbh they shouldn't give anything for free, make LT cpt tech faster and take some mp off the ambo. It'd be better if LT/CPT had to be built for a cost but were significantly stronger in some area, be it firepower or utility. I think giving away a free 50cal would be ok, since the 50cal you almost always get because its so good, but free AT gun is really unwanted I'd say. Yes you do want preemptive AT but building it too early it just sits around and takes popcap with little to do. Similar to how when OKW is forced to built a raketen against clown car. Yeah it might kill the m3, but now you have a useless AT gun till t70 hits that could've been a fighting volks squad.