CoH2 is unsalvageable. But snipers should be removed from a CoH3.
Snipers are annoying. Their instant model kills do not fit into the fundamental cover system of the game. They are hard to counter for certain faction rosters. With CoH2's abundancy of snares that always cause engine damage, light vehicle counters are useless. They are hard to balance. Their presence leads to boring sniper wars.
IMO in a CoH3 they should be reworked to recon teams. 2-4 men with a sniper that does regular damage (but high acc) and can snipe models for a munitions ability. They should have a big force multiplier type of power that gives a high skill ceiling for a combined arms approach. Such utility can be given by having several abilities such as: having very high view range, some kind of mark target ability, a muni model snipe to swing crucial engagements, maybe some kind of light artillery or smoke barrage call-in, a suppression ability, etc.
I agree with you in how detrimental they are to the core values of CoH, and that they should be reworked or reintroduced in coh3 as recon teams with a muni costing snipe.
Snipers literally made me dump brits because ostheer always goes for them. And they are always there piping my doods, and worst of all, they dont have dialogues when under fire. They just die silently
I appreciate myself a good fella. I don't use snipers because how infuriating they are. I want my oponent to have a good time after a day of work.