The only -true- counter to a sniper is another sniper
Even when I try hard to find a direct counter, I find myself desperately wasting mp(that I may not afford) for a sniper, only because it the only viable counter if you're lucky to have faction with that unit.
And if by any bad luck it gets spotted too soon, then getting the sniper was in vain.
And the existing ""counters"" if you can even call them that are extremely weak, because the only you got if you're Okw or USF is a light vehicle rush
Also true.
I think a lot of people seem to discard how broken snipers are because they feel that it's balanced as long as "losing a sniper makes you lose big advantage and momentum".
This also is only true for Soviets, less for ostheer, and not true at all for brits, since getting a sniper doesn't impact their flow at all and even less their linear build chart.
Conincidentally, the brit sniper isn't treathened by ligth vehicles...
However what if you don't manage to do it? And it is also very possible to be, go watch Luvnest games in GCS, where the whole match is discarded and only focused on sniper play.
The thing about snipers, is when you use them for a long time, you develop reactions that let you know how to preserve it very long.
In 2v2 it's not rare to see a double sniper build into guards for instance...
At some point I could even sense when a somebody was getting a sniper of his own to counter mine, or rushing his light.
And what happens when he does get a sniper? None of these two units are used they stay hidden thorough the whole game and they are only devouted to counter ONE UNIT : the sniper
This is part of why I hate maps like arnhem I guess, because there is no way to avoid getting base rushed from axis in early game.
USF is almost guaranteed to lose their med truck on this map so they don't even build it.
pretty sure blobbing is bigger issue than snipers, since it requires little bit less iq to perform.
Blobbing has never been a problem before WFA factions were added since the game was scoping pre-designed maps and asymetrical balance for the 2 factions the game was designed for.
Nothing to be afraid of besides gren blobs or cons blobs.
Still no fix, other than removing schreks from volks, which made them even more of a nightmare to fight against.
THe problem really is that these types of players just like to say "f*** strategy, i'll YOLO ur defense xDDDD".
I think it's safe to assume after all these years that they don't know how to fix blobbing.