That last change would render the game literally unplayable for me, i sit in queue for 15-30 min at a time already lol
But at this state unplayable for your rivals they quit the game and your waiting time increasing |
Enter the airfield at base and reparadrop unit with transport plane for 15 fuel maybe 20
Needs airfield and plane production |
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I only sow xp counters that no need to.. |
I want to feel steel reflections from lights |
İf possible i want to turn it off
cuzz i like plain immersive Battlefield |
While I don't think the automatch system needs to be that in-depth (speed vs. accuracy options), the lack of discussion around the automatch system is pretty concerning.
CoH2's system is archaic and lacks a TON of basic QOL features that just about every modern game out there has, and from what we've seen in the CoH3 "preview", it doesn't look like a lot has been changed so far. To be fair, that was an early alpha, so things can change; but there's been no information given on this topic, which is a bit concerning.
My thoughts:
-'Ready Check', similar to most competitive games (ex. CSGO), where players need to confirm they're ready for the match to start. This prevents AFK players.
-'Leaver Penalty', also similar to most other MP games (ex. CSGO). If you leave games, you get a "penalty" that prevents you from playing again for a little while, with increasing times for frequently leaving.
-'In Game Report', self explanatory; the current "email us a replay" system is honestly unacceptable.
-As you said, better matches. Refer to this thread for examples. To put it shortly, the allowed "range" is far too high, and there needs to be hard cut-off as well. Top 50 players should never, ever, be matched against top 2,000+ players; that's just creating an awful experience for every person involved.
-Also as you said, loading screen info. What rank are my teammates? What rank are my opponents? Is one player in a pre-made group significantly better?
Agrea ++ |
Any info about that ?? |
I want more info about my rival at loading screen winrate home country most played unit etc. Online player cout with lvl range groups at main menu and detailed battle result Window
And add option for ..
Fast auto match find with +- 2 lvl diff
And
Slow but accurate rival find match making with same lvl or maybe max +-1 lvl difiriance
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AoE IV and CoH 3 used the same Engine aka Essence Engine 5.
CoH 2 used Essence Engine 3 and DoW 3 Essence Engine 4.
I hope Microsoft and Sega money served to game engine code modernization and optimization. 🙏
Tx man so what are the difiriance between ee 3 an ee 5 |