The build variable can be set in the action "animator_set_variable". "variable_value" gets the value between 0 and 1. "variable_name" must set to "build". All other settings are default.
The crew in NIS is explained in chapter "2.2. Adding a Crew" in the Worldbuilder NIS Tutorial.
About the coordinates, you can look in '"position" (above animation) to find the coordinates of the selected model. Then you can calculatie the differences between two models to get the offset.
That error isn't an issue, because it doesn't search in you custom folder when you type it. It works when you build it. Don't forget to put the default bofors path in alternate_sua.
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#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.635229.735+9
- 5.276108.719+27
- 6.306114.729+2
- 7.921406.694-1
- 8.1046675.608+4
- 9.262137.657+3
- 10.722440.621+4