A counter would a flame HT firing throught a firing block like a building or a dense tree line, when you use "taget ground" it allow you to take down the bofor from a relativly safe spot
Here we go again, lost match by close, i'dd like to know what i did wrong please
(except the starting build order, it was a test and it failed miserably)
"always stand in cover with sections in case you are focusing elsewhere and they attack the squad
plant mines (middle road and narrow passages on angoville)
medkit use"
my biggest problem right now in 1v1 is about dealing with the whole map, i'm already overloaded by managing the attack/def that i forget about field craft such as barbed wire and mines, i definitivly understand how good theses are as a damaged tank is easier to kill
"Too early ATG - Watch the frontline flowing, he had no fuel even to tech to BP1, count the units and try to keep in mind how much they cost. You can then calculate how much resources he has (circa)."
i always get pushed back by the 222 rush in my previous games, tried to prepare myself for it but this time it proved unnecessary
"Don't stand on your own mines ever"
ye, i get it, i got unlucky tho, what actualy detonated the mine was the ricochet, a penetrating shot does not trigger the mine IIRC
i tried to bait but well, i got baited, good thing the firefly came
"ressource float"
actualy, i did not felt like i needed anything, wich is actualy wrong i know it, i just don't look at my ressources unless waiting for something special (wich is a bad thing)
"blob"
no excuse there
thx for the review man, glad you find the game decent (i guess rank 13 isn't THAT bad)
when i say fairly new, i must have like 35 games on it (strangely, i manage to keep my usual ranks 9-13 wich is quite surprising)
for the fun note, afterwards i got matched 3 times against rank 17 and got my ass kicked
i think i'll come back if i need help, first need to mine more and deal with that ress float
theses docs works against slow players/ on map with a relativly safe ammo/fuel point
honestly, CAS can win you some games if you got some luck, if you don't plan using any other doc early on (such as assault gren doc/ostruupen) a extra kick of fuel/ammo can somewhat help
it's one of the most situational commanders for Ost honestly (since it has to do with map, player skill and luck)
a rush flame HT can be brutal if they haven't built a duo of 6pdr or made the AEC, it allows you to run and burn every single infantry unit including mortar pit if they dared building it
you shouldn't rely too much on team weapons vs a brit early on as it will just ask your enemy to build a WASP
you should consider denying green cover by barbed wires and mines and put your HMGs in buildings (trenches, bunkers, ambiant heavy buildings)
basicly, before the UK gets double bren and meds, they will have some trouble fighting without cover
As Mr.Smith said, the crocodile is worth the price, allow you to deal with the infantry and team weapons, wich are basicly what the enemy has to rely on the capture the territories
a rush croc can work if you know what your are doing AND that the enemy isn't rushing staight to tiger/KT
problem is, with a croc, you will need some dedicated AT, you can pick the firefly to deal with the heavy armor or the comet for mediums
it's also as usefull as the old churchill used to be (i mean how strong it was) : a breakthrought tank with meatshield role, usefull to screen for infantry or firefly
better prepare a pair of REs otherwise it will take you ages to repair