its actually the best strategie to fight enemys TDS: get more TD than him or supriese him with your TDs and destroy them. since TDs have not that much armor ...and mostly not so fast (except jacksons) it works pretter good.
jackson counter ALL armor due to its high mobiltys, turret, high dps and penetration, selfrepair (faster available after a fight) from lv, mdeiums, TDs and till biggest tanks in the game.
Profile of ullumulu
Post History of ullumulu
Thread: reworking TD and giving them a role 11 Nov 2019, 12:33 PM
In: COH2 Balance |
Thread: Jackson Nerf vs Making Panther Doctrinal11 Nov 2019, 10:05 AM
U never will change your trolling style, right? You should really learn to read the context. Paks, schrecks and ele or jgtoiger will do nothing against pak howies and scotts when you know that they have more range and/ or is teamweapon. So the USF scotts and paks can counter easily axis pak wall. In: COH2 Balance |
Thread: Jackson Nerf vs Making Panther Doctrinal11 Nov 2019, 09:23 AM
who need kat or something to counter easily AT wall as USF? you only need pak howie, scotts or one of the dozen callin arty from USF. play smart...not hard In: COH2 Balance |
Thread: reworking TD and giving them a role 11 Nov 2019, 09:20 AM
it is funny that you mention to get a 245/270 fuel unit to counter nondoc units. lets guess you engage a ISU which can fight every target pretty well..which is supportet by a SU85 and a penal....no squad, no AT, no armor can be usefull in this case. you will need a ton of units and micro to handle this stuff. axis has only AT 70 range units ...not very usefully vs squads SU85 give 60 range view on targets...ISU snipe it out..penal is there you cant dive in without risk a satchel In: COH2 Balance |
Thread: reworking TD and giving them a role 11 Nov 2019, 08:09 AM
it is more easier to stay in far range and snipe enemy armor than to flank with panther enemys line and take out his armor. you need only some AI units and a penal and can be sure that no panther will dive in without your enemy risk a panther....you only need sight and can push into enemys line without to risk anythink with 60 range TDs with high penetration. In: COH2 Balance |
Thread: Rear Echlon Melee Mode AKA rifle grenade upgrade8 Nov 2019, 13:01 PM
This game shows how OP and totally BS is this upgrade...imagine grens could spam nades after one time invest: https://www.youtube.com/watch?v=owXjDEM8Z2Y In: COH2 Gameplay |
Thread: Jackson Nerf vs Making Panther Doctrinal8 Nov 2019, 12:38 PM
churchs own P4 and even make panthers life hard since the panther will need so much shots and churchs have ok chance to penetrate panther...and after that rolling above your infantry In: COH2 Balance |
Thread: Remove faust from falls7 Nov 2019, 13:21 PM
anyway..but once more: where is the replay we can clearly see that the outclass every other unit and are too strong. i look everydys serverals replays...never seen it. So help to find some situations where is clear to see In: COH2 Balance |
Thread: Remove faust from falls7 Nov 2019, 09:55 AM
this is only my feeling...i have no prove..but it seems often they get wipe more than other retreating units ...i seen retreating more than thousands of time...but it seems often fallis dont coming home than other units in the same retreat way. It maybe the player focus his sqaus more on the fallies..but even then it looks they get more dmg than for example obers or even grens (i know the new .8 modifier) In: COH2 Balance |
Thread: Remove faust from falls7 Nov 2019, 07:04 AM
I look everyday stream from high rank players....not one single show that falls are OP or being abused. Yes 3 falls rolfstomp every squad when they flank a single squad or catch a retreating squad low health with 1-2 models. but never seen a replay or stream where you could see: WOW:..they are so OP. Have someone an example? They bleed like hell and wipe often when u operate behind enemys line....because it seems they dont get any bonus while on retreat like other units. In: COH2 Balance |
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