What I meant is; not all factions can be compared and every faction has something that seem to be OP where it really isn't that big of a deal.
As stated earlier; if the Flak HQ is used aggresively it can easily be destroyed by a AT-gun, mortar, artillery piece or off-map ability (same way as Axis have to deal with the BOFORs).
this is absolutly not true.
to deal with bofors is a lot more effort need.
it is way more cheaper, which means you can risk it to lose and build it more agressivly, which means it can be much more annyoing.
its much more durable, cause of brace.
its much more usefull since it has arty mode, ground attack and vet lvl.
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What does any of this have to do with the lethality of the flak gun? This thread isn't about destroying the flak HQ
Due to infantry clumping, the flak HQ gets all kinds of kills it really shouldn't. Like multiple kills on the first shot just because the squad clumped at the wrong time
That doesn't mean it's hard to destroy. It's durability has absolutely nothing to do with that point
but..this isnt an issue with the schwerer. its on bofors and other fast shjooting guns too. like ostwind, centaur, okw HT, etc . |
tell me the faction you have problem to deal with OKW schwerer.
USF? its one of the easierst faction to deal with it:
USF callins, mortar, at guns, easy access for smoke, etc etc
UKF? get mortar pit in range (heavy barrage can easily outrange the most nonodc cpunters easy) at gun, smoke, callins, offmap, howitzer barrages, gammon bombs,etc
sov? at gun, mortars, smoke + demos, satchels, t34...so easy... |
go and play as axis and learnt to fight bofors, which are incredibly much more dangerous than a okw t4.
it cost muuuuch less ressurces, is way more durable to brace.
it has arty mode, ground attack, way more dmg and is much less riski to lose and even when you lose it..rebuild it and you are fine. |
Playing 2000 games to have a number that lets me shitpost on the forum isn't worth the effort
grats on having a good number in your playercard, just gotta get actually good balance opinions tho
It took me maybe 50-100 games to reach this ranks.
The other 1900 games was for fun and mostly with mates from ts. Fun, drinking, gaming.
After I realized I want higher ranks... I played alone and reached it very fast.
In 3 weeks I think |
the ladder proving itself completely worthless and redundant if a pgren blobber is top 70
Soook.. This means you will not having any problems to get into rank 70 easily... Since you are better player than me, right..... Right?
Tell us when you reached it.
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give stug e the same gun and shell profile and barrage funktion like scott, make it faster, and give smoke shell. than its fine....its a scot without turret. |
makes sense since you're not one of the high ranked people
jokes on you..im higher ranked than you. Im hanging around between top 70-160 worldwide players. |
apart from leIG, OKW gets their support weapons from either the start (rak), or simply by teching (HMG). USF has to choose or pay extra. But from these two factions, USF has to be played more aggressively, simply because of how rifles are designed + the light vehicle play from the Lieutenant tech to keep the momentum and advantage on your side. Also you can turtle as OKW, while it is quite hard to do it as USF.
There are a lot of merits to both factions. Just stating A faction has X, that is better then similar tool in faction B does not do justice to any of them.
kidding me? how okw can turtle better than USF from start? OKW has less option than USF. USF have even better trutle options with super fast mobile reinforce and healing and free squads from teching and t0 mortar. they get t0 bunkers from the start and have superior infantry with super long range howitzer.
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i dont understand why USF got so many anti mg tool in the last years (for example fastest mortar in the game) to fight against mg spam..while OKW got nothing for the start....while both factions should be agressive. you dont even got smoke at start for a sake of nothing. |