Ha. That's funny. Pershing better than kt? Haha... I mean sure it's faster and it's got a good all purpose gun but kt rarely misses infantry and can pretty reliably wipe 1-2 man squads even or retreat as long as it's stationary, and can even fight at guns head on. It's also got really good armor that can deflect at rounds from anything shorter than tank destroyers sometimes. Being circled shouldn't be a problem as you should definitely be covering your kt with volks or raketens, or both, as once allied paper tanks lose their mobility, they're done. The kt also has really good range so they should never get close enough to circle anyway. Everything I just said is indisputable, except for maybe the first point (I don't use it enough to be sure).
its not my failure if u cant read...or dont understand what do u read. I said its belong to the situation.
read my post again..and maybe u can understand what i mean.... i hope it.
reading and understanding is a different, my little friend.
I play KT in almost every game. I play only occasionally random 4v4, but I have no problem getting into the top 100.
Can you show us your playercard? Do you really have such problems while playing for the axis? When you play an ally, so it's easier? We can give match? I like learn more micro with Pershing, so far I have failed with him.
My fav game is 2vs2. Sometimes 3v3...but 4v4 is to creepy...everybody spam tanks or arti. This is the badest teamplay design so far in this game(my opinion)
maybe thats the reason that you think the LM is not to strong..on big maps its hard to handle this slow unit...where the enemy has much more place to stay with his weopans. but on tine little 2v2 maps u have no wide area and the maps are little enough to stay behind your line with the LM.
Ullu, I'm sorry but you're full of biased shit. First, panzerwerfer took 8 seconds, now you change it to 6, lamdmattress took 2, now you change it to 2.82 (which is still off), now panzerwerfer takes 3x longer than landmatress, but 6 is not three times 2.82 (sorry to say, but you need to check your basic math). You would have to make a Herculean effort to get your squad even hit by the first rocket in a landmatrress barrage, let alone wiped by it, and I'm pretty sure all rockets fired by rocket arty are pretty much samey in terms of damage and aoe (someone correct me with statistics if I'm wrong). One of your big bitching points earlier in the thread was that the radius was so big and now you say that it's not that much bigger than other rocket launchers. All your arguments are falling on their stupid faces man.
Footnote: in my testing yesterday I discovered that I was wrong about the land mattress barrage range being shorter. I think it's pretty much the same as the panzerwerfer.
i said
NEARLY
..if u calc with 2sec...and with 6sec..it gives 3xtimes more to react.
u have not one single argument which is not a lie. look your other post...all of them are lies.
All that time and effort wasted. If you want to continue doing test then:
-How long does it take to unload all the payload for each barrage (from the first rocket till the last)
-For the 4 rocket artillery (Stuka zu fuss can't be really consider a rocket artillery in the same sense as the other 4 since it unloads a barrage with a fix position and increased damage), how long does it take to land the first 8-10 ROCKETS. (The single rocket barrage from the PW, the 2 barrages from Katyusha, the first barrage from CalliOP, the 10st rockets from LM).
If you spend less time in the forums and more improving in the game you'll realise that what you are trying to prove is pointless as each of the 5 pieces work quite differently.
TL;DR: you are making blind tests without realising what's wrong with the unit or which direction it should be nerfed. We already had the same problem with CalliOP were it got proper nerfs (decrew) but didn't solve the 1st/2nd wipe barrage (should kept the 3 barrages with an increase in the gap and give them equal amount of rockets)
As i've been saying on this thread: give it a proper veterancy (remove the vet2 bonus) and see where it stands. If further nerfs are required, increase fuel cost and/or slower down the RoF while keeping the amount of rockets (cause firing lots of them inaccurate is the essence of the unit).
The first rocket can wipe a squad/ team weapon....a PW give u nearly 3x more time to react as a LM it gives.
LM has a huge circle it show where rockets can land....but the reality is: the most rockets lands in the centre, not much bigger than from other rocket launchers.
That video shows nothing.....when you fire a barrage with one of those, you want to close the distance to the target in order to maximize the damage dealt...and after barrgage, you want to retreat to a safer spot your roket arty platform so it is safe (counterbarrgae as you as said plenty of times in this same thread)...
how many times your roket platform is in the nice spot to fire its barrage without moving??? and what is the platform that spend more time to get into position before firing??? yeah....
this test shows only the time which you have to react after hear the sound from a rocket arti.
Not more. if it well used...u have only 2sec after hear the LM sound to react....so yeah..well..its nothing...even a grenade give u more time.
THis shows only that u have much time after hear ftom stuka/PW...but no time after hear sound from LM.
axis armor was double and tripple nerfed the lasts patches.
- allies get some AT buffs, new faction, new dlcs with strong tanks and tank hunters
- allies get buffed tank hunters
- axis armor nerf
- volks schreck nerf