Yes please! (he doesn't know about the 3km/h reverse speed yet)
only if you use smoke...
Thread: Panthers need adjustment23 Aug 2017, 12:36 PM
only if you use smoke... In: COH2 Balance |
Thread: Panthers need adjustment23 Aug 2017, 12:10 PM
i think the panther should be like a faster churchhil: low dmg per shot high penetration fast reload huge armor and health fast like the actually panther so its a shot eater with a mg as gun with low dmg but fast reload should good as churchhil vs infantery. In: COH2 Balance |
Thread: P-47 Rocket Strike23 Aug 2017, 09:55 AM
really annoyoing on this abitlty is: the planes aim targets which are very far away from the circle. and the ability have a false circel size on the tactic map In: COH2 Balance |
Thread: Panthers need adjustment23 Aug 2017, 09:46 AM
Panthers need some adjustments - replace Blitz with Secure Mode and call it a day. Panther is in ok status....only some other tanks are out of ok. look how fast brits tank get vets...look how unblievable good there commander upgrade is..and how cheap! look how fast they are and how good the are vs all targets. they drive like go carts around the map and wipe here and there squads like a KT. and this is the point: they are to good for their cheap price. In: COH2 Balance |
Thread: Penal satchel stickiness22 Aug 2017, 11:51 AM
can you pls fix the faust bug, that 20-30% of all fausts goes to nirvana? In: COH2 Gameplay |
Thread: stone, paper, scissor, tank21 Aug 2017, 13:40 PM
Why are tanks so good vs AT gun? Should´nt it be in this way: tanks have no change against at guns? in a static 1v1 fight AT gun vs tank..the AT gun have no chance cause of circling by the tanks (except the slow ones like jagdtiger, elefant etc) Should´nt you need infantery/ support weapons against them? In: COH2 Balance |
Thread: Infiltration nuke21 Aug 2017, 12:02 PM
i prefer the m1 Gun from USF...this AT shot like a maschinegun with a huge accurracy and wide range In: COH2 Balance |
Thread: Mortars21 Aug 2017, 09:00 AM
mortar emplacement is the queen of the indirect fire immo. has the lowest cost (2x mortar) and the higheste surviveabilty, the highest range and...guess what? one of the highest squad wiping rate overall. (thanks to the laser guided mortar shells) In: COH2 Balance |
Thread: Has Resource Imbalance Been Discussed?21 Aug 2017, 07:53 AM
Good luck to blobb with volks...or grens... i bet u must retreat after the first tank which kill mostly one squad per shot and u have only fausts In: COH2 Balance |
Thread: Stationary artillery rework ideas21 Aug 2017, 07:20 AM
i mean this game.... https://www.youtube.com/watch?v=yO6wQzOTSQg wha ask you such questions? You reply to this link before... In: COH2 Balance |
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