it is not only it has paar surviveability...it has the very little range, which allows a enemy tank to drive out of its after the first shot...other AT guns can do 1 or 2 more shoots because of their good range.
means u need 3 raketen to destroy a tank ...this means a loot of micro, a loot of MP (and MP bleed) and high risk to lose them--because of one shootet by tanks |
1. Why have OKW not a good AT? raketen was ok when volks had schrecks....now they lost it, OKW armor was nerfed hard...okw has no good AT ...even the jagdpz4 was nerfed...it is so slow, that it will be flank from all other and the poor accurracy while turning is a joke....remind: it has no turrent and turns nearly slow like a elephant...puma is not that good while even pistole dmg it and mostly every allie infantery can equip handheld AT
2. why has the sov 120 mortar his old range, while all other light arty was nerfed?
it outrange ay other field light arty, can retreat, has high wiping potencial, has 6 model crew and survive..even with one model left..
3. why are cons with ppsh now the best infantery when u look to the price/ effency?
4. why can IS equip double brens/ vickers and shredd then all axis infantery in secounds?
5. the new jackson is a big joke...it is very fast, has good accurracy, TURRENT, good HP and nice dmg output.
2 them denied all alli armor...u can kit tanks, because of the turrent, speed and and good hp...but mostly they destroy ervy armor in secounds...no reson to kit
you make the allies much more easy mode in teamgames than they was since brit was released
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Everybody who say the croc is fine need to adjust his biased look at this game |
yeah I agree wholeheartedly, the guards and penal battallion spam is very real atm.
+1
idk why they nerfed OKW Infantry support gun, it really is worthless right now.
The giant GG soviet mortar now is more powerful then ever, literally gives germans zero counter.
Who patched this? -.-
Allie biased players...look to their playercards.. |
Is there a particular game mode we're talking about here? I rarely see a croc used in 1's or 2's.
Croc is a lot of resources, so is that firefly. So you must have some advantage over your opponent or he's already winning so hard this is just the swift payment for allowing him to get this out of hand.
2 Pak's and some Stugs is pretty much how you take care of this. Sure, there's a firefly back there but you can easily field 2-4 STUG's for the price of his combination. The Croc will get pounded by STUG's at max range like the Paks, and by the time he can close in to make the Firefly useful, the Croc is defiantly going to be backing away from the situation, or probably dead (faust, i mean if he's busy flaming an AT gun he wont be flaming the faut, or vice versa).
Target Weak point his ass, and laugh as STUG's not only rip thru the croco, but can totally rape a Firefly. Firefly's are only good at max range engagements, get them to tango w/ more than 1 tank at a time and they have to back away from a fight... and lets be honest Stug's are amazing right now.
Best price for performance for a tank killer, and they just increased it AI capabilities and lowered the cost of the MG while still allowing it to punch holes in any medium tank, and reliably hit heavies (so few heavies anyways that they have to ever deal with).
You forgot the 2 6pounder.. |
Its huge hp means u must a totally noob to lose it |
To losing a sov sniper need much skill.
..yes you read that right. |
it need no skill with this BS unit...2 AT guns or fireflys behind it..and it denied any counter...no idea why such unit is in the game...very fast and mobile, high armor and hp and kill every infantery in sec ... |
look to the fast model drop...thats BS...even Obers wouldnt kill in this speed |
the old ISG had good range...this was nerfed...so it has not good range, quasi zero AOE, bad aiming, bad sheel speed, no wiping potencial and no retreat....
copy the gun from a scott and all is fine.... |