Pershing is a wiping machine....especially vs Ost. This is a fact.
Pershing was used very often in the last tournements...often with a big impact. @Katitof...you should look more the last and actually tournements....than you maybe get an idea which unit is used often and are very strong....fun fact: it isnt a KT in this position (very often seen or very big impact)...but the pershing...jammy jammy eats so much models..
Profile of ullumulu
Post History of ullumulu
Thread: OP Pershing autowipe machine 23 Apr 2018, 13:33 PM
In: COH2 Balance |
Thread: (SBP) Bren Guns23 Apr 2018, 13:05 PM
its a big joke to let the IS pick up double vickers...its so OP..2-3 from them schred even blobbs in sec. ...so you cant fight IS bloobs with your own blobb. you will lose hard. why in the hell are allie infantery so superior compared to axis infantery? dont tell us cause of the german armor...its a legend from 2-3 years ago. it take no skill to deal with the actuall german armor...say hello to jackson wolfpacks, mini atombombs from penals and huge dmg output from su85 and firefly In: COH2 Balance |
Thread: 22220 Apr 2018, 06:27 AM
222 makes only sense on open maps without to many blockers...because this thing dance around a stonefence like a authist and two of them will block themself and cant both turn backwards while togehter...they block their own way and dont want to drive the way the came... In: COH2 Balance |
Thread: Spring update from design point of view. 19 Apr 2018, 09:24 AM
really good ideas with the hull down. In: Lobby |
Thread: Spring Update - Balance thread18 Apr 2018, 11:47 AM
why in the hell will a ost mortar crew die when less than 2model....while the 120mm sov mortar which weights alot more and need much more arm power can survive with one model? never understod that. In: COH2 Balance |
Thread: SOV Sniper design18 Apr 2018, 11:40 AM
?? you should 2 penals, 2 snipers and min 1 guards in the first 5-6min....after than you have a basis army and need only a katj, 1-2 su85 and maybe one more pio. thats it for the most games. In: COH2 Gameplay |
Thread: SOV Sniper design18 Apr 2018, 10:44 AM
Why need so change uniq unit, just buff counters and soviet have more worse combinations with snipers the ostheer or brtis (snare obly problem) and this 1 model is not good, coz sometimes soviet snipers just must tanking. ah..you play sov vs usf...? there are counter...but they are so less effective...why should u need a whole army, luck and good strategie to kill a 260mp unit? and sniper must be tanky? why? sov has so much tanky infantery...the tankiest in the game. to kill a kt need much less skill as to kill a sov sniper behind a guards penal wall... kt is easy without support. In: COH2 Gameplay |
Thread: Spring Update - Balance thread18 Apr 2018, 08:23 AM
Mortar and OKW ISG changes are good, lets see how much these stats actually change in game performance though. maybe cons with ppsh was really to strong? they schred every axis infantery except panzergrens. why should such cheap unit so much better than any other unit which cost the double? and the UC is to strong in the eraly game, because of high mobilty and nearly small arm immunity. In: COH2 Balance |
Thread: SU-7618 Apr 2018, 06:55 AM
5 pumas cant fight infnetry effectivly...but 5 su76 will be great vs infantery...ur attack will constantly stopped by huge range indirect fire... In: COH2 Balance |
Thread: Spring Update - Balance thread18 Apr 2018, 06:53 AM
OKW because the mods are hate volks... In: COH2 Balance |
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