Besides the AEC, which Allied Tank has Ninja Smoke?
Smoother animation, no vet, side tech or doctrinal unit required, not having a Panzerfaust is considered a weakness in many Axis Infantry units. |
Rear Echelons costing 25 manpower to reinforce, 3 less than riflemen which have better RA and the same as Volksgrenadiers, really makes them kinda pointless besides the one squad you will use as Bazooka mules with a Sweeper. Currently PROKW can just walk into your cutoff or high resources and there is nothing you can do about it, because their starting unit is just better and their mainline infantry is cheaper, faster to build, gets green cover free and also get their upgrade before yours, not to mention that OKW specialized Light Vehicles are proving to be better investment than the USF ones. Something has to change in that matchup, while Wehr can be a bit of a headache should they be good at micro, that comes to the player rather than just brute forcing your cut-off or high resources and you having no choice but to bleed trying to defend it or concede that position. |
It's one of the best counters to Panzer Tactician, it's fine the way it works, the Panzerfaust has a lot of advantages over Allied Snares... Not counting the bug that makes it miss or the fact the Brits don't have snares to begin with. |
The Bun Sherman might not be able to do much vs Skirted Panzer IV, but it has 50% chance to bounce their shots with their frontal armor, much cheaper to replace than a Jackson too. Just leave it at HE and let it soak fire for the TDs while it attacks infantry. |
Your usual Slaughterhouse map, with us the underdogs standing up vs higher ranks after a mild break from the game.
Soviet/US vs Double Wehrmacht. |
Airborne needs more air support on it, less manpower sinks, a high altitude loiter replacing the support weapon drops would be fine.
Armor needs it's M10 and Bulldozer buffed, as well as the Vehicle Thompsons replaced for something useful like Reserve Armor. |
Reduce fuel cost and give it back some of it's rocket so it's 40.
Then it will be good, just as slow firing for it's durablity, but not cost the same fuel as the Jackson. |
Disagree. Rifles are decent enough without bars, putting one or 2 bars on your starting RE squad gives you one extra combat capable squad on the field in the early game.
I'll give it that a try that next time.
Tobis why don't you stream anymore?
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I give them BARs if I want them to vet up faster, Bazookas don't let them vet up as fast anymore, sadly.
You should always use and arm your Riflemen and Combat Officers first. |
Really? Well that explains it, thank you, I was just confused but now that you bring that up it does make sense.
I guess you could ask Relic to ask Rita to do one for the Upgunned Sherman. |