But the radius is so close that if you smoke something that can surpress it will surpress the squads that benefit from the sprint.
I'd honestly rollback the cheaper HC Smoke into this Commander. |
Caliope is still a waste of a commander slot. Its rockets lands way too slow, allowing the opponent plenty of time to move their infantry out of the fire zone. If relic wants USF players to use this unit over priest, they need to do sth about its firing speed
Priest is pure RNG though, Calliope is much more reliable vs support weapons, it's never going to go back to being what it used to be or like the Axis Rocket Artillery. |
Tbh if bolster is getting moved around, I think I would rather see it in anvil and an extra weapon slot in hammer to counter balance it. Then we can see the original identity of Tommies as cover specialists return instead of less mobile but more durable rifles. Bolster is such a great and powerful ability it imo should be restricted
You'd just remove the other spec from the game.
No one would ever pick Hammer, specially with the current Comet, if Bolster is with the Churchill. |
Got another game in. Cover to cover seems to miss something. I have to actively force myself to use it and it doesn't seem to be just me as during the games Miragefla was able to set up in yesterday's stream, no one seemed to use it as well.
Smoke is mostly to save a tank or flank/smoke an mg, but in both cases you don't need sprint. So you end up overpaying every time you use it for those purposes, which seem to be the only ones. The increase to three shells also doesn't do much in my book as 3 are as good as 1 shell for those scenarios and increasing the number of shells doesn't help to make the ability more appealing.
20s is also not realistically useable since it's within the radius of the cast ability not global.
My suggestion: lower the cost to 50 munition, make it 1 smoke shell with faster cast time and sprint for units within 30 for 5 seconds. With this the ability is relatively cheap (almost as cheap as smoke pods for the ost commander). The faster cast time makes it overall more useful. Maybe also make it possible to be cast without line of sight.
Honestly, it was much better when it was just a 40 munitions HC smoke, saving munitions helps USF more than a sprint. |
I still say this Commander is really good, on virtue of having elites and rocket arty, filling holes in the USF rooster. |
I just wanted to remind people Major Recon is a way to spot for you Calliope. |
Heavies shold have vehicle crews disabled
Then there is not much point of having a damage sponge when you'll need rear echelons to repair it, works for other factions but for USF, that's one of the things keeping the Pershing in check. And the Pershing is a lot more lethal. |
Jumbo might be too good, because of vehicle crews, they might as well just buff the 105 some more, put it behind tech and in this Commander. |
Here lies urban assault, killed by lack of actual feedback. Jackson got much more attention instead.
RIP, you will be missed. April 2019-April 2019
Jacksons prevent USF from being trampled by German Armor in the lategame.
Clearly they are a bigger problem. |
Just use OKW plentiful source of maphacks and aim PRECISELY where you want to wipe things. |