Jackson only becomes a problem when you face 2 or more. A well micro'd p4 can take on a Jackson lol. |
There was also more extensive visual vehicle damage in the beta too. Looked really cool too, you could see large parts of the Ostwind turret being blown off an leaving holes in the turret for example.
But with most crits, they were cool, but a nuisance. For example engine fires on tanks. If you drove over a campfire setup during a blizzard, your tank would get an engine fire. Then you had the 2 annoying crew stuns, I believe driver stunned/unconscious and gunner stunned/unconscious. Happened random too, which was just annoying as hell.
Not to mention the stupid main gun crit, engine damage, heavy engine damage that would only go away when fully repaired (eastern front army repair times lol).
Also the fact that some crits kept stacking while you tried to kill vehicles. For example, my T34 got an engine fire due to driving over a fire. Then an enemy p4 shows up and starts killing it (back then p4 would laugh at t34s way more than it does now). My T34 is now at 25% health and bam crew stunned, followed by engine damage at 15% health followed by a random bounce. Surely he will get it with the next round! Wait, what?? A random main gun crit at 5% health?! You wot m8?!!
Annoying as fuck. Now if it were the other way around, we could also get the gunner stun/crit and the pintle MG man would die lol.
Edit: you also had transmission damage I believe lol
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You should try playing Ostheer if you want to know what an uphill battle feels like |
Engineers can kill obers too. Need nerf too? |
*Rubs hands together*
The flamewar begins...
Prepare yourself. Your hammer must be waxed and its handle stiffened, for you will have quite the job set out for you in this thread lol. |
I think if they keep the removal of the offensive bonuses and add some buffs to the defensive versatility of the ability, it will be a great asset.
Perhaps it could promote combined arms play? |
I like the part where you completely ignored HP increase, return of armor vet, RoF increase(aka DPS increase) and accuracy increase.
It still will be a luxury, all it needed in its current live form is better accuracy or faster rate of fire...
Now it is more expensive in a tier less potent, that is still a luxury and the crutch to eventually get to tier 3 is nerfed.. |
Well, cons are pretty potent at vet3, however before vet3 they still are pretty shitty.
Reliable, but shitty, even with ppsh as they die like flies.
I'd be fine with ppsh change if cons vet was slightly readjusted, moving part of vet3 durability to vet2 and vet2 accuracy to vet3, then increase in power would be less exponential between vet 0-2 and vet 3, making ppsh look viable with 2 guns, however the cost to dps increase ratio is just.... bad with 2 guns.
Agreed. |
So you guys nerf brumble, reduce Ostheer Panther armor so it can get penetrated by mediums more easily, increase its cost, without decreasing tier 4 teching cost, making tier 4 in 1v1 a luxury still, which is now also less potent than before.
You then nerf the tier 3 crutch too? You guys gone loonie?
Cons ppsh nerfed? Double bar rifelem fine? Lelz?
222 buffed but now back to 666 spammable levels?! The sniper it had problems killing now has one model, so why that major buff?! |
Nerf ppsh cons? Wut? But double bar riflemen is fine?! Lol? |